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Member Avatar for Brokenpwn

I recently started reading Beginning DirectX 10 Game Programming written by Wendy Jones, and I'm about 60 pages in on the chapter about sprites, and I feel like I haven't learned anything, half the code they throw at me I can hardly decipher, and even if I do that, how …

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Member Avatar for Brokenpwn

So I have this problem, I have just started learning DirectX 9 with the Strategy Game Programming with DirectX 9.0 book, I have a header including this code: [CODE]class TileClass { private: int*m_iValue; int m_iNumLayers; float *m_fRotX; float *m_fSize; public: TileClass(); ~TileClass(); int iGetValue(int layer); void vSetValue(int value, int layer); …

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Hello, I've been having this error come up whenever I try to compile this code: [CODE]#include "stdafx.h" #include "Strides.h" int m_Stride; bool chams = true; bool onetime = true; int main(); { if (chams) { const BYTE bRed[60] = //red { 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, …

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