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Re: Hi list :) I've tryed to write panning effect through PhysX engine syntax (c++) : [CODE]vDirEYe.cross(camDir,camViewY); vDirEYe.normalize(); vCamTarget = trgtV - camV ; vCamTarget.normalize(); NxReal pPAN = vCamTarget.dot(vCT);[/CODE] but [I]pPAN[/I] is allway positive value !? thank's for help... |
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