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Member Avatar for Gh0st93

Are you having trouble with the bullet's trajectory or with its starting point? If its the trajectory (bullet path) don't forget to include the plane's direction/velocity/acceleration into the equation. If your problem is the bullet start point, make sure the bullet starts outside the collision detection spehere of your plane …

Member Avatar for eskimo456
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Member Avatar for OpenSDL

Look into texture enviornments @ opengl.org (hosted by Kronos - they currently have the OpenGL license.) When you use immediate mode in OpenGL glBegin/glEnd your using OpenGL 2.0. You might want to look into the material covering OpenGL 3.0 to 4.0 (the newer APIs - immediate mode is no longer …

Member Avatar for mike_2000_17
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The End.