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    Doogledude123

    Replied To a Post in Should I use a LinkedHashMap for this?

    SSD and Storage Drives. My important Programs like my Anti-Virus are put on my SSD whereas the lesser important ones are just put on my Storage Drive.
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    Doogledude123

    Replied To a Post in Should I use a LinkedHashMap for this?

    Awesome James, thanks as always. Slavi, The thing is about just simply delaying it is that if I don't unlock the drive before that time, then it won't try again. …
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    Doogledude123

    Replied To a Post in Should I use a LinkedHashMap for this?

    Yeah, that's what I was going to do. I'm just not sure the best class to use.
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    Doogledude123

    Replied To a Post in Should I use a LinkedHashMap for this?

    Now that I really think about it, No I do not believe so. I'll explain what I want to Accomplish. I recently enabled BitLocker on my Desktop PC and I …
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    Doogledude123

    Replied To a Post in Should I use a LinkedHashMap for this?

    Iterating through them. Does each iteration trigger a reorder? I don't want to iterate over the same ones multiple times.
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    Doogledude123

    Created Should I use a LinkedHashMap for this?

    I need a boolean to be stored with a String (or possibly a Path, not sure which one I want to use yet). I thought about using a Map, so …
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    Doogledude123

    Began Watching Should I use a LinkedHashMap for this?

    I need a boolean to be stored with a String (or possibly a Path, not sure which one I want to use yet). I thought about using a Map, so …
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    Doogledude123

    Replied To a Post in JavaFX ListView Slide to reveal Button

    Anything?
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    Doogledude123

    Replied To a Post in JavaFX ListView Slide to reveal Button

    Like a stackpane? Here's my current code. How could I manipulate it to accomplish that? //Package Code //Other Project Imports import javafx.event.EventHandler; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.control.ListCell; import javafx.scene.control.ListView; …
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    Doogledude123

    Created JavaFX ListView Slide to reveal Button

    I have a custom ListCell in which I have methods to move the position of the cell to the right or left, but I want a button to be shown …
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    Doogledude123

    Began Watching JavaFX ListView Slide to reveal Button

    I have a custom ListCell in which I have methods to move the position of the cell to the right or left, but I want a button to be shown …
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    Doogledude123

    Marked Solved Status for Active Tile not moving even though I am changing it's position

    I'm making one of those puzzle games that has the empty tile which you need to slide them around to finish the picture. When I refer to the "Active Tile" …
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    Doogledude123

    Replied To a Post in Active Tile not moving even though I am changing it's position

    I'm not really following, I'm really not doing it the way I am for any optimization reason, it's really only because that's the way that makes sense to me. Since …
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    Doogledude123

    Created Active Tile not moving even though I am changing it's position

    I'm making one of those puzzle games that has the empty tile which you need to slide them around to finish the picture. When I refer to the "Active Tile" …
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    Doogledude123

    Began Watching Active Tile not moving even though I am changing it's position

    I'm making one of those puzzle games that has the empty tile which you need to slide them around to finish the picture. When I refer to the "Active Tile" …
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    Doogledude123

    Marked Solved Status for Most Efficient Way to swap Two Tiles

    I can swap two tiles, however, when I need to shuffle them, I need each tile to have a unique position. I've tried setting up array's for the x and …
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    Doogledude123

    Revoked Solved Status for Most Efficient Way to swap Two Tiles

    I can swap two tiles, however, when I need to shuffle them, I need each tile to have a unique position. I've tried setting up array's for the x and …
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    Doogledude123

    Marked Solved Status for Most Efficient Way to swap Two Tiles

    I can swap two tiles, however, when I need to shuffle them, I need each tile to have a unique position. I've tried setting up array's for the x and …
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    Doogledude123

    Replied To a Post in Most Efficient Way to swap Two Tiles

    Thanks! Worked like a charm using `Arrays.asList();`
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    Doogledude123

    Created Most Efficient Way to swap Two Tiles

    I can swap two tiles, however, when I need to shuffle them, I need each tile to have a unique position. I've tried setting up array's for the x and …
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    Doogledude123

    Began Watching Most Efficient Way to swap Two Tiles

    I can swap two tiles, however, when I need to shuffle them, I need each tile to have a unique position. I've tried setting up array's for the x and …
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    Doogledude123

    Replied To a Post in Scrolling a JPanel with JScrollPane

    Is this in regards to the fill method? Because if it is then I need a way to fill the entire board with tiles. If not, then I don't know …
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    Doogledude123

    Replied To a Post in Scrolling a JPanel with JScrollPane

    I don't really understand your post mKorbel. Does getPreferredSize not return how big you want the component to be in the GUI? I'm confused about your post too James, what …
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    Doogledude123

    Marked Solved Status for Changing one JSpinner changes other as well

    I have a GUI with two JSpinner's and a Spinner Model attached to each of them. When changing one value, the other changes. I suspect this is because I'm using …
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    Doogledude123

    Replied To a Post in Changing one JSpinner changes other as well

    It just doesn't make sense to me why using one model would make it so that both of them change together. To me, it would be better to do that …
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    Doogledude123

    Created Scrolling a JPanel with JScrollPane

    I'm painting a grid on the JPanel and trying to scroll the grid with a JScrollPane. I have a feeling the scrollpane is getting the actual size of the panel, …
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    Doogledude123

    Began Watching Scrolling a JPanel with JScrollPane

    I'm painting a grid on the JPanel and trying to scroll the grid with a JScrollPane. I have a feeling the scrollpane is getting the actual size of the panel, …
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    Doogledude123

    Replied To a Post in Changing one JSpinner changes other as well

    Because when I give them the same model, when I increase one, it increases the other. Same with decreasing them, or manually editing the value.
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    Doogledude123

    Created Changing one JSpinner changes other as well

    I have a GUI with two JSpinner's and a Spinner Model attached to each of them. When changing one value, the other changes. I suspect this is because I'm using …
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    Doogledude123

    Began Watching Changing one JSpinner changes other as well

    I have a GUI with two JSpinner's and a Spinner Model attached to each of them. When changing one value, the other changes. I suspect this is because I'm using …
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    Doogledude123

    Gave Reputation to sunshine102030 in calculate the grades for a student using if..else statements.

    Thanks , it was useful for me
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    Doogledude123

    Marked Solved Status for Custom Binary Format

    So, I've written a Custom Binary Format outline but I'm not sure how to translate it to code. I was looking for a few tips on where to get started? …
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    Doogledude123

    Replied To a Post in Custom Binary Format

    James; I've done research from other tile based games written in Java and after reading what I have read I have concluded that I would rather just spend the time …
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    Doogledude123

    Replied To a Post in Custom Binary Format

    When the map sizes are huge, apparently it makes a difference. Question now is how do I declare each variable as the size I need it to be? PS: I …
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    Doogledude123

    Replied To a Post in Custom Binary Format

    Okay, it seems that this question isn't quite elaborate enough. Here's some more info. I need a way to save maps, and savedata. To do this, I thought about XML …
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    Doogledude123

    Edited Custom Binary Format

    So, I've written a Custom Binary Format outline but I'm not sure how to translate it to code. I was looking for a few tips on where to get started? …
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    Doogledude123

    Created Custom Binary Format

    So, I've written a Custom Binary Format outline but I'm not sure how to translate it to code. I was looking for a few tips on where to get started? …
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    Doogledude123

    Began Watching Custom Binary Format

    So, I've written a Custom Binary Format outline but I'm not sure how to translate it to code. I was looking for a few tips on where to get started? …
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    Doogledude123

    Created Create File with other files Contained in that file

    I'm making a map editor for my game and I'm at the point where I need to save the map to a file. My Maps contain multiple layers though, which …
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    Doogledude123

    Began Watching Create File with other files Contained in that file

    I'm making a map editor for my game and I'm at the point where I need to save the map to a file. My Maps contain multiple layers though, which …
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    Doogledude123

    Replied To a Post in Create User Account in vb.Net

    @k9p63 This thread is over a year old. Please don't revive old threads.
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    Doogledude123

    Marked Solved Status for Rendering Tiles with Effeciency

    So I know in a Tile Based game its more effecient to have static final instances of each tile, then populate your array with those instances. But what about Rendering? …
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    Doogledude123

    Gave Reputation to JamesCherrill in Rendering Tiles with Effeciency

    This sounds like the "premature optimisation" anti-pattern! I would concentrate on getting it working properly with a simple implementation (eg re-draw everything each tick). If you try to optimise too …
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    Doogledude123

    Replied To a Post in Rendering Tiles with Effeciency

    I'm using Spritesheets then cutting the images out. They're bufferedImages when they're passed into the Tile Object. I'm rendering an area around the player, not the entire tile array. Also, …
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    Doogledude123

    Replied To a Post in Rendering Tiles with Effeciency

    @DaveAmour I'm developing my own game. @JamesCherrill I get what you're saying, however I'm not really feeling like my question has been fully answered. I basically wanna know if there …
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    Doogledude123

    Created Rendering Tiles with Effeciency

    So I know in a Tile Based game its more effecient to have static final instances of each tile, then populate your array with those instances. But what about Rendering? …
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    Doogledude123

    Began Watching Rendering Tiles with Effeciency

    So I know in a Tile Based game its more effecient to have static final instances of each tile, then populate your array with those instances. But what about Rendering? …
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    Doogledude123

    Replied To a Post in help in Inheritance

    Would you be able to copy and paste the code so I can run a test on it?
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    Doogledude123

    Began Watching Deque program project

    this is my latest class assignment, i would really appreciate some assistence with my pseudo code to help me in the right direction. my code skeleton is provided at the …
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    Doogledude123

    Replied To a Post in Deque program project

    If I'm not mistaken, which I could be because I've never even heard of a Deque, You need some sort of List to put Objects into. Then I would use …

The End.