This is a simple game of pong with made using pygame. You will need to make a picture of the pong for it to run properly. Simply make a cirlce in paint, 25x25.
#Import and initialize import pygame, random from pygame.locals import * global wins, comp, main, deaths, KeepGoing, box_x, box_y pygame.init() KeepGoing = True deaths = 0 wins = 0 main = 1 comp = 0 def check_key(): global box_y, main keystate = pygame.key.get_pressed() if box_y > 0: if keystate[pygame.locals.K_UP]: box_y -= 5 if box_y < 430: if keystate[pygame.locals.K_DOWN]: box_y += 5 if keystate[pygame.locals.K_ESCAPE]: main = 1 def main_seq(): global main, KeepGoing, winning, deaths, wins pygame.init() deaths = 0 wins = 0 color = (200, 200, 150) display = True screen = pygame.display.set_mode((640,480)) pygame.display.set_caption("Hello, world!") intro = "Welcome to pong, please click here to start." myFont = pygame.font.SysFont("Comic Sans MS", 15) label = myFont.render(intro, 1, (255,25,0)) background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((0,0,0)) while display: keystate = pygame.key.get_pressed() if keystate[pygame.locals.K_ESCAPE]: display = False KeepGoing = False for event in pygame.event.get(): if event.type == pygame.QUIT: KeepGoing = False display = False winning = False mouse = pygame.mouse.get_pos() if mouse >= 220 and mouse <= 545 and mouse >= 200 and mouse <= 250: if event.type == pygame.MOUSEBUTTONDOWN: color = (250, 250, 250) else: color = (225, 225, 225) if event.type == MOUSEBUTTONUP: display = False main = False main = 0 else: color = (200, 200, 200) bar = pygame.Surface((325, 50)) bar = bar.convert() bar.fill(color) screen.blit(background, (0,0)) screen.blit(bar, (180, 200)) screen.blit(label, (200, 220)) pygame.display.flip() def winning_game(): global winning, comp, main, deaths, box_y, KeepGoing #Display configuration screen = pygame.display.set_mode((640,480)) pygame.display.set_caption("Hello, world!") #Entities (just background for now) background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((0,0,0)) box = pygame.Surface((10, 50)) box = box.convert() box.fill((200,200,150)) paddle = pygame.Surface((10, 50)) paddle = paddle.convert() paddle.fill((200,200,150)) pong_blit = pygame.image.load("pong.bmp") pong_blit = pong_blit.convert() box_x = 625 box_y = 300 pong_x = random.randrange(60, 300) pong_y = random.randrange(60, 400) paddle_x = 20 paddle_y = 0 x = 5 y = 5 bounce = True text = "Computer: "+ str(deaths) + " User: " + str(wins) myFont = pygame.font.SysFont("Comic Sans MS", 12) label = myFont.render(text, 1, (255,255,0)) #Assign values to key variables clock = pygame.time.Clock() winning = True dir = 0 counter = 11 pong_dir = pong_y while winning: clock.tick(30) box_x_right = box_x + 10 box_y_bottom = box_y + 50 pong_x_right = pong_x + 25 pong_y_bottom = pong_y + 25 check_key() if main == 1: winning = False if box_x <= pong_x_right and box_x + 10 >= pong_x_right and box_y <= pong_y_bottom and box_y + 50 >= pong_y_bottom: x = -x if x < 0: x -= 0.15 y -= 0.1 else: x += 0.15 y += 0.1 if box_x <= pong_x and box_x + 10 >= pong_x and box_y <= pong_y and box_y + 50 >= pong_y: x = -x if x < 0: x -= 1 y -= 0.75 else: x += 1 y += 0.75 if paddle_x <= pong_x_right and paddle_x + 10 >= pong_x_right and paddle_y <= pong_y_bottom and paddle_y + 50 >= pong_y_bottom: x = -x faster = ( 1.00 * random.randrange(1, 80))/ 100 faster_1 = ( 1.10 * random.randrange(1, 120))/ 100 if x < 0: x -= faster y -= faster_1 else: x += faster y += faster_1 if paddle_x <= pong_x and paddle_x + 10 >= pong_x and paddle_y <= pong_y and paddle_y + 50 >= pong_y: x = -x if x < 0: x -= 1 y -= 0.75 else: x += 1 y += 0.75 dir = 0 if pong_y >= 455: y = -y if pong_y <= 0: y = -y speed = [6, -6] if pong_x > 350 and pong_y <= random.randrange(1, 480): rand = random.randrange(1, 5) if rand == 3: counter = -5 if pong_x < 300: counter = 11 if counter > 10: if paddle_y > pong_y: if paddle_y > 0 : dir = speed elif paddle_y < 0: dir = 0 if paddle_y < pong_y: if paddle_y < 430: dir = speed elif paddle_y > 430: dir = 0 elif pong_dir > pong_y and pong_x < 350 and pong_x > 100 and pong_y > 100 and pong_y < 500: dir = speed elif pong_dir < pong_y and pong_x < 350 and pong_x > 100 and pong_y > 100 and pong_y < 500: dir = speed counter += 1 paddle_y += dir if pong_x >= 615: winning = False main = 0 comp = 0 elif pong_x <= 0 : winning = False main = 0 comp = 1 pong_x += x pong_y += y pong_dir = pong_y for event in pygame.event.get(): if event.type == pygame.QUIT: KeepGoing = False winning = False screen.blit(background, (0,0)) screen.blit(label, (400,20)) screen.blit(box, (box_x, box_y)) screen.blit(paddle, (paddle_x, paddle_y)) screen.blit(pong_blit, (pong_x, pong_y)) pygame.display.flip() def game(): global deaths, wins, comp, main, KeepGoing main = 1 while KeepGoing: if main == 0: if comp == 0: deaths += 1 elif comp == 1: wins += 1 elif main == 1: main_seq() winning_game() if __name__ == "__main__": game()
Just a note, the use of globals is a bad habit. With a little extra effort you can assign them to function arguments and return statements.
Ingenious but very cool! I definitely like this for wasting some time in school ;)
nice program bro, keep up the good work :)
I may not be an expert, but I recognize bad code when I see it. I don't know if it works -- I admit I did not try it myself, and if it does work, I give you credit for making a working game. However, for the above comment-givers that mentioned how this is a 'nice program,' it is not. Be wary. Do not learn to program using this as an example, it will build bad habits
The road to writing "good programs" is paved with writing hundreds of not so good programs. The most important step is that your programs run :)
The only thing I see wrong with this code is that it uses a lot of if and if else statements. This is just a sign of beginning coding and will be taken to the next level once he is comfortable with OOP. Good start keep up the work and look forward to your improved programs.
If it works then mission is accomplished. Anything else is just small letters.
A test to see if page 2 works with code snippets.
Globals are a problem only if your program is big enough to be a problem. The bad thing about them is that they can create a messy mix up and if and only if you choose names for your variables that are quite common. You could accidentally reassign variables very easily if you are not careful.
This program is too small to cause an issue. Avoiding the use of globals is a guideline and good advice, using globals can be as effective and correct if you take care naming your variables carefully. This program is more than ok and thank you for sharing this.
How do i start the game
UGH UGH UGH. SO MANY IF ELSE STATEMENTS! AND PYTHON COMES WITH COLLISION DETECTION!