Turtle random fun (Python)

vegaseat 2 Tallied Votes 11K Views Share

A little fun with Python's turtle module drawing a number of random stars in the dark sky.

ddanbe commented: Nice! +14
''' turtle_star_sky101.py
use Python's turtle module to fill a dark sky with stars
modified to work with Python27 and Python33  by  vegaseat
'''

import turtle as tu
import random as rn

def draw_star(x, y, color, side):
    tu.color(color)
    tu.begin_fill()
    tu.penup()
    tu.goto(x, y)
    tu.pendown()
    for k in range(5):
        tu.forward(side)
        tu.right(144)
        tu.forward(side)
    tu.end_fill()

def random_length():
    return rn.randrange(5, 25)

def random_xy_coord():
    return rn.randrange(-290, 290), rn.randrange(-270, 270) 

tu.title('a star filled sky')
tu.bgcolor('black')

# optional ('normal' is default) ...
# values for speed are 'fastest' (no delay), 'fast', (delay 5ms),
# 'normal' (delay 10ms), 'slow' (delay 15ms), 'slowest' (delay 20ms)
tu.speed('fastest')

colors = ['red', 'orange', 'magenta', 'green', 'blue', 'yellow', 'white']
# number of stars you want to show
stars = 50
for k in range(stars):
    color = rn.choice(colors)
    side = random_length()  # length of side
    x, y  = random_xy_coord()
    draw_star(x, y, color, side)

# keep showing until window corner x is clicked
tu.done()
ddanbe 2,724 Professional Procrastinator Featured Poster

Tried this out. Beginning to like Python more and more!

vegaseat 1,735 DaniWeb's Hypocrite Team Colleague

Python has its charming sides.

Ali_65 0 Newbie Poster
#Type the colour and not the word
#from usingpython.com

#import the modules we need, for creating a GUI...
import tkinter
#...and for creating random numbers.
import random

#the list of possible colour.
colours = ['Red','Blue','Green','Pink','Black','Yellow','Orange','White','Purple','Brown']
#the player's score, initially 0.
score=0
#the game time left, initially 30 seconds.
timeleft=30

#a function that will start the game.
def startGame(event):

    #if there's still time left...
    if timeleft == 30:
        #start the countdown timer.
        countdown()

    #run the function to choose the next colour.
    nextColour()

#function to choose and display the next colour.
def nextColour():

    #use the globally declared 'score' and 'play' variables above.
    global score
    global timeleft

    #if a game is currently in play...
    if timeleft > 0:

        #...make the text entry box active.
        e.focus_set()

        #if the colour typed is equal to the colour of the text...
        if e.get().lower() == colours[1].lower():
            #...add one to the score.
            score += 1

        #clear the text entry box.
        e.delete(0, tkinter.END)
        #shuffle the list of colours.
        random.shuffle(colours)
        #change the colour to type, by changing the text _and_ the colour to a random colour value
        label.config(fg=str(colours[1]), text=str(colours[0]))
        #update the score.
        scoreLabel.config(text="Score: " + str(score))

#a countdown timer function. 
def countdown():

    #use the globally declared 'play' variable above.
    global timeleft

    #if a game is in play...
    if timeleft > 0:

        #decrement the timer.
        timeleft -= 1
        #update the time left label.
        timeLabel.config(text="Time left: " + str(timeleft))
        #run the function again after 1 second.
        timeLabel.after(1000, countdown)

#create a GUI window.
root = tkinter.Tk()
#set the title.
root.title("TTCANTW")
#set the size.
root.geometry("375x200")

#add an instructions label.
instructions = tkinter.Label(root, text="Type in the colour of the words, and not the word text!", font=('Helvetica', 12))
instructions.pack()

#add a score label.
scoreLabel = tkinter.Label(root, text="Press enter to start", font=('Helvetica', 12))
scoreLabel.pack()

#add a time left label.
timeLabel = tkinter.Label(root, text="Time left: " + str(timeleft), font=('Helvetica', 12))
timeLabel.pack()

#add a label for displaying the colours.
label = tkinter.Label(root, font=('Helvetica', 60))
label.pack()

#add a text entry box for typing in colours.
e = tkinter.Entry(root)
#run the 'startGame' function when the enter key is pressed.
root.bind('<Return>', startGame)
e.pack()
#set focus on the entry box.
e.focus_set()

#start the GUI
root.mainloop()
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