I cannot link GL Utility Toolkit (lack know-how), so I need a way using only gl/gl.h and windows.h to get keyboard input. Help please!

IF you writing on Windows API(Application Programming Interface) just use standart wnd proc.

Explain please...I am two or three steps above n00b in C++.
I don't know that stuff so well.

That I would also like to do...I need to draw spheres for the game I'm working on...hell, I need a lot of glu stuff. How do you do that?

Here is a simpel programme with OpenGL graphics. It is for noobs.


 * (c) Copyright 1993, Silicon Graphics, Inc.
 *               1993, 1994 Microsoft Corporation
 * Please refer to OpenGL/readme.txt for additional information

 *  cube.c
 *  Draws a 3-D cube, viewed with perspective, stretched 
 *  along the y-axis.
//#include "glos.h"

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glaux.lib")

#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);

/*  Clear the screen.  Set the current color to white.
 *  Draw the wire frame cube.
void CALLBACK display (void)
    glColor3f (1.0, 1.0, 1.0);
    glLoadIdentity ();  /*  clear the matrix    */
    glTranslatef (0.0, 0.0, -5.0);  /*  viewing transformation  */
    glScalef (1.0, 2.0, 1.0);   /*  modeling transformation */
    auxWireCube(1.0);   /*  draw the cube   */

void myinit (void) {
    glShadeModel (GL_FLAT);


/*  Called when the window is first opened and whenever 
 *  the window is reconfigured (moved or resized).
void CALLBACK myReshape(GLsizei w, GLsizei h)
    glMatrixMode (GL_PROJECTION);   /*  prepare for and then  */ 
    glLoadIdentity ();  /*  define the projection  */
    glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);    /*  transformation  */
    glMatrixMode (GL_MODELVIEW);    /*  back to modelview matrix    */
    glViewport (0, 0, w, h);    /*  define the viewport */


/*  Main Loop
 *  Open window with initial window size, title bar, 
 *  RGBA display mode, and handle input events.
int main(int argc, char** argv)
    auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
    auxInitPosition (0, 0, 500, 500);
    auxInitWindow ("Perspective 3-D Cube");
    myinit ();
    auxReshapeFunc (myReshape);

In this case you use

auxKeyFunc(int Key, AUXKEYPROC);
void Key_up(void) {

auxKeyFunc(AUX_UP, Key_up);

Um...my compiler (Bloodshed Dev-C++) doesn't like it. Can you give me just the specific lines of code to link a library (for example, glu.h or glut.h) so that I can use it?

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