following masijade advice i tried busting my head abit. i have written the following code

import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;


public class Game extends JApplet implements ActionListener
{
//Creating a new JPanel called panel1
JPanel panel1 = new JPanel();
//Creating a JLabel for panel1
JLabel header = new JLabel("Simple Random Numbers Game 4 Two Players");
//Seting the font for panel1
Font bigFont = new Font("Tahoma", Font.ITALIC, 18);

//Creating a new JPanel called panel2
JPanel panel2 = new JPanel();

//Creating a JLabel R1 which receives a parameter "player1"
JLabel R1 = new JLabel("Player 1");
//Creating a JTextField Player1
JTextField player1 = new JTextField("",6);
JLabel R2 = new JLabel("Player 2");
JTextField player2 = new JTextField("",6);

JLabel amount = new JLabel("Winning Amount");
JTextField amnt = new JTextField("",6);


//panel3 and its contents
JPanel panel3 = new JPanel();
JButton random = new JButton("Random");
JButton clear = new JButton("Clear");

//seting the layout to be used in the game applet
FlowLayout flow = new FlowLayout();

//initiallising the Applet
public void init()
{
header.setFont(bigFont);
Container con = getContentPane();

//defining the layouts for each of the three panels
panel1.setLayout(new GridLayout(4,1,10,10));
panel2.setLayout(new GridLayout(1,1,6,6));
panel3.setLayout(new GridLayout(1,1,5,5));

//adding the panels and components to the container
con.add(panel1);
panel1.setBorder(new TitledBorder ("Controls"));
panel1.add(header);
panel1.add(panel2);
panel1.add(panel3);
panel2.setBorder(new TitledBorder (""));
panel2.add(R1);
panel2.add(player1);
panel2.add(R2);
panel2.add(player2);
panel2.add(amount);
panel2.add(amnt);
panel3.setBorder(new TitledBorder (""));
panel3.add(random);
panel3.add(clear);
con.setLayout(new FlowLayout());//setting the defined layout
//registering text tips to the buttons
random.setToolTipText("Press to play");
clear.setToolTipText("Press to reset");
//registering mnemonics to the buttons
random.setMnemonic('R');
clear.setMnemonic('C');
}
public void actionPerformed(ActionEvent thisEvent)
{
Object source = thisEvent.getSource();
if(source == random)
{
String name = amnt.getText();
System.out.println("it ends here"+amount);
}
}
}

Yes...and the question is... :p

I do recommend to wrap your code around tags with CODE=JAVA and /CODE . Makes the whole program a bit easier to read.

Also, specify your problem please :p

This question has already been answered. Start a new discussion instead.