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I am trying to use FMOD library in a console application Visual c++ project....
But I can't really get it to work

I will tell u exactly what i did...

First, I added the following files to the project folder: fmod.h , fmod.dll, fmod_errors.h , fmoddyn.h , fmodvc.lib , wincompat.h

And also in external dependencies, I added fmodvc.lib....

Then, in my C++ source file i wrote #include "fmod.h"

(and I tried also to include the other header files)

I have found many tutorials and they all state that we have to start with the following two lines

handle=FMUSIC_LoadSong("SongName");
	FMUSIC_PlaySong(handle);

but an error shows up saying that "handle" is undeclared.... I tried to declare it myself,the error goes away, but this doesnt work too... and all other functions depend on handle, did I forget something??? And of course I put the sound file inside the project folder and wrote its name correctly as a parameter....

Please help me with that ...
and note that the reason for not using the library linking thing is that i will send the project to other people who don't have FMOD :D

Thanks in advance !!!!

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Last Post by william90049
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I forgot to say that i added this at the beginning too

FSOUND_Init (44100, 32, 0);

What do u think can be the problem??

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#include "fmod.h"
#include "fmod_errors.h"
//#include "fmoddyn.h"
#include "wincompat.h"

void main()
{

	 
	FSOUND_Init (44100, 32, 0);

		FMUSIC_MODULE* handle=FMUSIC_LoadSong("Chiquitita.mp3");
		FMUSIC_PlaySong(handle);

}

// the commeneted "include" caused an error

and the tutorials stated that we only include fmod.h
but i tried the others too

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Erm.. from what I can see there are tons of examples: C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Win32\examples Does your code do the same as the examples?

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I don't understand you... what do u mean do the same as the examples ????

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Try and compile such an example. If it compiles, see what's the difference in source code. Also look at included libraries.

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I'd suggest that you check the return values of the FMOD function calls, and use the FSOUND_GetError() to figure out an error, i.e.

int main() //<- main() returns an int
{
    if( ! FSOUND_Init (44100, 32, 0))
    {
        // initialization failed ... what is the error code?
        const int errorCode = FSOUND_GetError();

        return errorCode;
    }

    FMUSIC_MODULE* handle=FMUSIC_LoadSong("Chiquitita.mp3");

    if(handle == NULL)
    {
        // Load failed ... what is the error code ...
        ...
    }        

    ...

    return 0;
}

See the FMOD documentation for the details on each function you use, so you'll learn how to use them properly.

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