Hello guys!
Hope everyone's doing good. Well I desperately need the code for insertion in 2-3 trees, can anyone of you kindly help me out??? Actually I missed one of the lectures given in this regard, therefore i'm facing few daft problems, I tried to some extent but couldn't make it. I need to submit this by tomorrow, please help me out...I'll be really really grateful. Here's the code.
And I didn't put couple of functions like finding min,max,or mid for sorting, and constructors, destructors. Well split function is also incomplete.
God bless.....

#include <iostream>
using namespace std;

class Two3;
class Two3Node{
	friend class Two3;
	private:
		int data1, data2;
		Two3Node *lc, *mc, *rc, *par;  //leftchild, rightchild, middlechild and parentchild
	public:
		Two3Node();
		~Two3Node();
};

class Two3{
	private:
		Two3Node *root;
	public:
		Two3();
		~Two3();
		bool Insert(int x);
		bool Search(int x);
		Two3Node *SearchNode(int x);
		bool IsEmpty();
		bool Is2Node(Two3Node *check);
		bool Is3Node(Two3Node *check);
		void Split(Two3Node *&n, int num);
		int Min(int n1, int n2, int n3);
		int Mid(int n1, int n2, int n3);
		int Max(int n1, int n2, int n3);
};

	//Search Function


bool Two3::Search(int x){
	Two3Node *temp= root;
	while(temp!=NULL){
		if(temp->data1==x || temp->data2==x)
			return true;
		else if(temp->data1!=-1 && temp->data2!=-1){
			if(x<temp->data1)
				temp=temp->lc;
			else if(x<temp->data2)
				temp=temp->mc;
			else
				temp=temp->rc;
		}
		else if(temp->data1!=0 && temp->data2==-1){
			if(x<temp->data1)
				temp=temp->lc;
			else
				temp=temp->mc;
		}
	}	//end while
	return false;
}

	//SearchNode Function


Two3Node *Two3::SearchNode(int x){
	Two3Node *temp=root;
	while(temp->lc && temp->mc){		//checking condition for leaf/terminal node
		if(x<temp->data1)
			temp=temp->lc;
		else if(x<temp->data2)
			temp=temp->mc;
		else if()
			temp=temp->rc;		
	}
                return temp;
}

	//Is2Node Function

bool Two3::Is2Node(Two3Node *check){
	if(check->data1!=-1 && check->data2==-1 && check->lc==NULL && check->mc==NULL)
		return true;
}

	//Is3Node Function

bool Two3::Is3Node(Two3Node *check){
	if(check->data1!=-1 && check->data2!=-1 && check->lc==NULL && check->mc==NULL && check->rc==NULL)
		return false;
}

	//Insert Function


bool Two3::Insert(int x){
	if(x==-1){
		cerr<<"This value can't be inserted";
		return false;
	}
	if(root==NULL){
		root->data1=x;
		return true;
	}
	if(Search(x))
		return false;

	Two3Node *curr=SearchNode(x);

	if(Is2Node(curr)){		//case 1: curr is a 2 node and a terminal node
		if(x>curr->data1)
			curr->data2=x;
		else if(x<curr->data1){
			curr->data2=curr->data1;
			curr->data1=x;
		}
	}
	else if(Is2Node(curr)){
		Split(curr, x);

	}
}

	//Split Function

void Two3::Split(Two3Node *&n, int num){
	int a, b, c;
	a=Min(n->data1, n->data2, num);
	b=Mid(n->data1, n->data2, num);
	c=Max(n->data1, n->data2, num);

	Two3Node *temp;
	n->data1=a;
	temp->data1=c;

}

You have a basic misunderstanding related to pointers. Pointers must be made to point to a valid storage location before they can be used to reference anything.

class Foo
{
   private:
      int mX;
      int my;
  public:
      Foo();
      int getX();
      int getY();
      void setX(int x);
      void setY(int y);
};

Foo * pMyFoo;

At this point, the pMyFoo is declared, but it was never initialized to point anywhere. Referencing the Foo that is pointed to by this pointer would be permitted by the compiler, but it may well cause a memory fault.

To be useful, the pointer needs to point 'somewhere'. Commonly in variable-length collections, the object to be pointed to is allocated. pMyFoo = new Foo(); gives us something to point to.

There are several places where you use pointers without making sure they are properly initialized. The code

if(root==NULL){
		root->data1=x;
		return true;
	}

is an especially grevious example of this in that you have explicitly verified that the pointer does NOT point anywhere, yet you proceed to use it anyway.

You will need to fix this first before you have a chance of getting this working.

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.