Hi, i found this code from an article, i want to compile this code, buat I don't have file polygon.h. Can you send file polygon.h to me, because i have search from any web buat i don't find it.

This the code

#include<stdio.h>
#include<conio.h>
#include<windows.h>
#include<math.h>
#include<stdlib.h>
#include<GL/glut.h>


#define SCREEN_W 800
#define SCREEN_H 600
#define MAX_INPUT 20
#define MAX_POLYGON 10
#define MAX_SINAR 150

#define BELUM_MEMBUAT_POLYGON -1
#define MEMBUAT_POLYGON 1
#define SIAP_BUAT_POLYGON 0
#define SELESAI_BUAT_POLUGON 2
#define KLIK_TITIK_P1 3
#define CARI_SINAR 4

#include"vector.h"
#include"polygon.h"

int status = SIAP_BUAT_POLYGON;
Poly polygon[MAX_POLYGON];
int jumlahPolygon = 0;
int jumlahSinar = 0;
vector p,p1;
vector sinar[MAX_SINAR];
int hitTime[MAX_POLYGON];
vector currentSinar;
int lokasiPantul[2];

void printPolygon()
{

	// membuat garis loop / buat polygon
	glColor3f(0.0f, 0.0f, 0.0f);
	for (int 1=0; i<jumlahPolygon; i++)
	{
		glBegin(GL_LINE_LOOP);
		for (int j=0; j<polygon[i].getJumlahInput(); j++)
		{
			glVertex2d(polygon[i].get(j).getX(), polygon[i].get(j).getY());
		}
		glEnd();
	}
	glFlush();

}

void printPoint()
{
	// buat titik
	glColor3f(0.0f, 0.0f, 0.0f);
	glBegin(GL_POINTS);
	for (int i=0; i<jumlahPolygon; i++)
	{
		for (int j=0; j<polygon[i].getJumlahInput(); j++)
		{
			glVertex2d(polygon[i].get(j).getX(), polygon[i].get(j).getY());
		}
	}
	glColor3f(1, 0.0f, 1);
	glVertex2d(p.getX(), p.getY());
	glEnd();
	glflush();
}

void printSinar()
{
	glColor3f(1, 0.0f, 1);
	glBegin(GL_LINES);
	for (int i=1; i<jumlahSinar; i++)
	{
		glBegin(GL_LINES);
		glVertex2d(sinar[i-1].getX(), sinar[i-1].getY());
		glVertex2d(sinar[i].getX(), sinar[i].getY());
		glEnd();
	}
	glFlush();
}

double cariUa(vector VR, vector titikAwal, vector titikTembok1, vector titikTembok2)
{
	vektor titikToTembok;
	vector tembok;

	titikToTembok.set(titikTembok1.getX()-titikAwal.getX(), titikTembok1.getY()-titikAwal.getY(),0);
	tembok.set(titikTembok2.getX()-titikTembok1.getX(), titikTembok2.getY()-titikTembok1.getY(),0);

	vector V;

	double Ua=V.crossProduct(VR, titikToTembok).getZ()/V.crossProduct(tembok,VR).getZ();

	return Ua;
}

double getHitTime(vector VR, vector titikAwal, vector titikTembok1, vector titikTembok2)
{
	vector titikToTembok;
	vector Tembok;

	titikToTembok.set(titikTembok1.getX()-titikAwal.getX(), titikTembok1.getY()-titikAwal.getY(),0);
	tembok.set(titikTembok2.getX()-titikTembok1.getX(), titikTembok2.getY()-titikTembok1.getY(),0);

	Vector V;

	double Ua=V.crossProduct(tembok, titikToTembok).getZ()/V.crossProduct(tembok,VR).getZ();

	return hitTime;
}

vector getTitikPantul(vector tembok, vector sinar, double hitTime)
{
	vector pantul;
	pantul.set(tembok.getX()+hitTime*sinar.getX(), tembok.getY()+hitTime*sinar.getT(),0);
	return pantul;
}

vector getVectorPantul(vector sinar, vector normal)
{
	vector pantul;
	vector V;
	double dotProductX2=2*V.dotProduct(sinar,normal);
	pantul.set(sinar.getX()-dotProductX2*normal.getX(), sinar.getY()-dotProductX2*normal.getY());
	return pantul;
}

vector getSinar()
{
	// cari tembok yang menabrak dan cari hitTimenya
	double Ua;
	double minHitTime = -1;
	int lokasiTembok [2];

	for (int i=0; i<julahPolygon; i++)
	{
		for (int j=0; j<polygon[i].getJumlahInput(); j++)
		{
			if (i==lokasiPantul[0] && j++lokasiPantul[1])continue;
				Ua = cariUa(currentSinar, sinar[jumlahSinar-1], polygon[i].get(j), polygon[i].get((j+1)%polygon[i].getJumlahInput()));
				if (Ua>0 && Ua<=1)
				{
					// cari hitTime
					double hitTime=getHitTime(currentSinar,sinar[jumlahSinar-1],polygon[i].get(j), polygon[i].get((j+1)%polygon[i].getJumlahInput()));
					// jika bertabrakan
					if (hitTime>0)
					{
						if (minHitTime==-1)
						{
							minHitTime=hitTime;
							lokasiTembok[0]=i;
							lokasiTembok[1]=j;
						}
						else if (hitTime < minHitTime)
						{
							minHitTime=hitTime;
							lokasiTembok[0]=i;
							lokasiTembok[1]=j;
						}
					}
				}
		}
	}
	lokasiPantul[0]=lokasiTembok[0];
	lokasiPantul[1]=lokasiTembok[1];
	printf("tembok pantulan : %d,%d\n",lokasiTembok[0],lokasiTembok[1]);
	// tembok yang kena
	vector tembok = polygon[lokasiTembok[0]].getLine(lokasiTembok[1]);

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

/** cari titik pantul */

vektor titikPantul = getTitikPantul(sinar[jumlahSinar-1),currentSinar,minHitTime);
printf(Titik pantul=%3lf,%3lf :: 

HitTime=%.3lf\n",titikPantul.getX(),titikPantul.getY(),minHitTime);
/** Tambah Sinar */

sinar[jumlahSinar++].set(titikPantul.getX(),titikPantul.getY(),0);

/** vektor normal dititik pantul */

Vektor V;

vektor perp;
perp.set(tembok.getY()*-1,tembok.getX(),0);

if(V.dotProduct(polygon[lokasiTEmbok[0]].get((lokasiTembok[1]+1)%polygon[lokasiTembok[0]].getJumlahInput()),perp)==-1)
{
{
	/** negatifkan */

	perp.set(perp.getX()*-1,perp.getY()*-1,0);

}

double panjang = perp.getPanjang();
vektor normal = perp.getNormal();
vektor nextSinar = getVektorPantul(currentSinar,normal);
return nextSinar;

}

/** Mouse handle Function */

void mouse(int button, int state, int x, int y){

	switch(button){
	case GLUT_LEFT_BUTTON:
		/** onRelease, klik untuk menentukan titik2 polygon */

	if(state==GLUT_UP && status < SELESAI_BUAT_POLYGON){
		status = MEMBUAT_POLYGON;
		if(polygon[jumlahPolygon].getJumlahInput()==MAX_INPUT)
		{
			printf();
			break;
		}
		
		polygon[jumlahPolygon].add(x,SCREEN_H-y,0);

	}
/** mengklik titik(Point P) yang dicari posisinya */

	else if(state == GLUT_UP && status == SELESAI_BUAT_POLYGON){
			print("klik titik P\n");
			p.set(x,SCREEN_H - y,0);
			status = KLIK_TITIK_P1;
}

/** Mengklik titik(Point P) yang dicari posisinya */

else if(state == GLUT_UP && status == KLIK_TITIK_P1) {
	printf("Klik titik P1\n");
	p1.set(x,SCREEN_H-y,0;

	status = CARI_SINAR;
	sinar[jumlahSinar++].set(p.getX(),p.getY(),p.getZ());

	currentSinar.set(p1.getX() - p.getX(), p1.getY(),0);

}

break;

case GLUT_RIGHT_BUTTON;

/** Mengakhiri pembuatan titik2 untuk satu polygon */

		if(state == GLUT_UP && status == MEMBUAT_POLYGON){
			jumlahPolygon +=1;

			status = SIAP_BUAT_POLYGON;

		}

		/* Mengakhiri pembuatan polygon2' */
		else if(state == GLUT_UP && status == SIAP_BUAT_POLYGON){
		status = SELESAI_BUAT_POLYGON;
	}

}

}
/* display function */

void display(void){
	if(jumlahSinar == MAX_SINAR)return;
		vektor next;

	if(status == CARI_SINAR)
	{
		next = getSinar();
		currentSinar.set(next.getX(),next.getY(),next.getZ());

	}
	glClear(GL_COLOR_BUFFER_BIT);

	glColor3f(0.0,0.0,1.0);

	printPolygon();
	printPoint();
	printSinar();

	glEnd();
	glFlush();
}

void myInit(void){
	glClearColor(1.0,1.0,1.0,0.0);
	glColor3f(0.0f,0.0f,0.0f);
	glPointSize(5);
	glMatrixModel(GL_POJECTION);
	glLoadIdentity();
	glOrtho2D(0.0,SCREEN_W,0.0,SCREEN_H);

}

void idle(void){

	glutPostRedisplay();

}

int main(int argc, char **argv){

	/*GLUT MODE */
	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(SCREEN_W,SCREEN_H);
	glutInitWindowPosition(100,100);
	glutCreateWindow("SOALNIIII");
		glutMouseFunc(mouse);
		gutDisplayFunc(display);

		glutIdleFunc(idle);

		myInit();
		glutMainLoop();
		return 0;
}

Ask the author..

Comments
Seems like a good place to start to me, rather than a bunch of joes on a random website.

...and familiarize yourself with code tags. That will increase your chance to get an answer enormously.

Comments
Yes!!!
This article has been dead for over six months. Start a new discussion instead.