OK, i recently got a few books on OpenGL, i also got Microsoft flight sim x, and a nice logitech joystick to use with it. so i want to try to figure out how to make OpenGL take input from the joystick.
i haven't read much of the books yet so no rush and i probably will come across some stuff on it, but i want to know how to get input from the main joystick, which also has Z axis rotation, the hat stick, and all the buttons (12 including the trigger) right now i just want to know if it is possible to get all this in OpenGL.
since it will probably be OS specific, i want to work on a Windows Vista. I will likely also be using Dev-C++, but maybe VS 2008 if i can manage to get OpenGL to work with it.
when i do come to actually attempting to make something work i'll probably be back to ask more.