This is a Winsock select() server in C++ (I'm posting in this forum so of course) and I have two problems with it. (title)

1. My select olny returns above 0 when a connect request is recived, the rest of the time it returns -1. So I can olny recive data when another person connects. (Person one connects and sends, but it won't recvive until person 2 connects, and etc.)

2. It will repeat the data over and over again once it is recived.....

#include <sys/time.h>
#include <stdio.h>
#include <stdlib.h>
#include <AzjSock.h>




class socketinfo{
      public:
             SOCKET sock;
             WSABUF DataBuf;
             bool isused;
             int SendBytes;
             int RectBytes;
};




int main(int argc, char *argv[])
{
    
timeval tv;
tv.tv_sec = 10;
tv.tv_usec = 500000;

char* buff;    

WSA2S();

SOCKET server;
server = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); 


SOCKADDR_IN sinServer;
memset(&sinServer, 0, sizeof(sinServer));
sinServer.sin_family = AF_INET;
sinServer.sin_addr.s_addr = INADDR_ANY; // Where to start server?
sinServer.sin_port = htons(PORT); // Port
        
if(bind(server, (LPSOCKADDR)&sinServer, sizeof(sinServer)) == SOCKET_ERROR){ easymsg("Couldn't bind."); }


int numclients = 0;
socketinfo clients[9];

           for(int uu = 0; uu<9; uu++){
                   clients[uu].isused = false;
           }

if(listen(server,9)){ easymsg("Listen failed."); }
ioctlsocket(server, FIONBIO, &iMode);


FD_SET Reader;
     
     
     while (true){
           FD_ZERO(&Reader);


           FD_SET(server, &Reader);



                     for(int o = 0; o<numclients; o++)
                     {
                     FD_SET(clients[o].sock,&Reader);
                     }




                     if(select((clients[numclients].sock+1),&Reader,NULL,NULL,&tv))
                     {

                               if(FD_ISSET(server,&Reader))
                               {
 
                               SOCKET ATemp;

                               if((ATemp = accept(server,NULL,NULL)) != INVALID_SOCKET){
                               numclients++;
                               clients[numclients].sock = ATemp;
                               ioctlsocket(clients[numclients].sock,FIONBIO,&iMode);
                               clients[numclients].SendBytes = 0;
                               clients[numclients].RectBytes = 0;
                               clients[numclients].isused = true;
                               cout<<"Accepted a client.\nNow up to "<<numclients<<" clients.\n";
                               }
                               }         
                               
                               for (int i = 0; i<9; i++)
                               {
                             if (clients[i].isused == true)
                             {

                                     if (FD_ISSET(clients[i].sock, &Reader))
                                     {

                                     clients[i].DataBuf.len = 256;
                                     clients[i].DataBuf.buf = buff;
                                     DWORD Flags;  
                                     DWORD Rec;                              
                                     WSARecv(clients[i].sock, &(clients[i].DataBuf), 1,&Rec, &Flags, NULL, NULL);

                                     char* bob = new char[clients[i].DataBuf.len];
                                     bob = clients[i].DataBuf.buf;

                                     cout<<"Recived: "<<bob<<"\n";

                                     
                                     }

                             }
                  }        
                    }








                    






          
    Sleep(5);
}     



closesocket(server);
WSACleanup();
}

I get WSA Error 10038 if that helps.


With this:

if(totals = select((clients[numclients].sock+1),&Reader,NULL,NULL,&tv))
                     {
                     if (totals == -1) {
    error = WSAGetLastError();
    cout<<"Error: "<<error<<"\n";
}
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