hi im working on a project for uni. i am doin a games software development course and i am currently working on a small game.
we have to then optimise it so it runs as fast as it can to prevent lag. though im getting alot of bottlenecks around cout statments.
i was wondering if there is a alternative to using cout with doesnt access as many of the registars when you get down to the assembler level of the program as this is where it realy solws down.
i am using visual c++ express i can include and libarys neccessary
thanks in advance