What is the best cross-platform library for high-performance graphics. I have tried SDL and GLUT, but I want to know if there are better ones out there. Also, is there a simple way to access OpenGL without a front-end library?
Cross platform, I would say openGL is your best bet.
Alright, but all the OpenGL tutorials and books I have seen use a front-end like SDL or DirectX. Is there a place where I can learn how to set up OpenGL without a front-end, or is a front-end pretty much required to create os-specific windows. If I wanted to do something fullscreen, it probably wouldn't matter though, would it?
I am writing a java program that needs to execute shell commands, so I wrote a function that would take the command to execute as a string (ie: "mkdir ~/Folder1") and execute that command with the shell. Here is the function:
Runtime run = Runtime.getRuntime();
Process pr = ...
Hi, as I was told that my code doesn’t scale well at all, I thought perhaps I’d try to get a better understanding of interfaces/abstract classes and classes and the relationship between them.
I don’t want at this stage work on a big separate project as I've already got plenty ...
Hi. I have a form with list box : lst_product, datagridview : grd_order and button: btn_addline. lst_product has a list of product ids selected from database (MS Acess 2013) , grd_order is by default empty except for 2 headers and btn_addline adds rows to grd_order.