What is the best cross-platform library for high-performance graphics. I have tried SDL and GLUT, but I want to know if there are better ones out there. Also, is there a simple way to access OpenGL without a front-end library?
Cross platform, I would say openGL is your best bet.
Alright, but all the OpenGL tutorials and books I have seen use a front-end like SDL or DirectX. Is there a place where I can learn how to set up OpenGL without a front-end, or is a front-end pretty much required to create os-specific windows. If I wanted to do something fullscreen, it probably wouldn't matter though, would it?