Hello, I am currently trying to create a server/client file transfer system in which the server sends the client .mp3 files. The file transfers fine but when I go to play the file, it is all scratchy and skips and I think it has something to do with the bytes that I am sending.
Here is the server code:
byte fileData = File.ReadAllBytes(sData); byte clientData = new byte[4 + fileData.Length]; fileData.CopyTo(clientData, 4); socketData.m_currentSocket.Send(clientData);
Here is the client code:
SocketPacket theSockId = (SocketPacket)asyn.AsyncState; byte clientData = new byte[1024 * 5000]; int receivedBytesLen = theSockId.thisSocket.Receive(clientData); //int fileNameLen = BitConverter.ToInt32(clientData, 0); BinaryWriter bWrite = new BinaryWriter(File.Open(@"C:\TEMP\Test.mp3", FileMode.Append, FileAccess.Write)); bWrite.Write(clientData, 4, receivedBytesLen + 1); bWrite.Close();
Please help me find out why the music file is scratchy.