Hi all,
Im creating a virtual collections program at the moment, and have added a 'contextual information' panel which fades in on a button click, and then fades out when clicked a second time. Simple enough.
Here's the code:
GLfloat alpha;
BOOL Press[256];
GLuint GUIselect;
BOOL objectInfo;
BOOL scene;
In WndProc()
case WM_KEYUP:
Press[wParam] = FALSE;
break;
case WM_KEYDOWN:
Press[wParam] = TRUE;
break;
In winMain()
if(Press[VK_SPACE] && !objectInfo)
{
objectInfo = TRUE;
scene=!scene;
}
if(!Press[VK_SPACE])
{
objectInfo = FALSE;
}
In DrawScene()
if(scene)
{
GUIselect = 1;
alpha+=0.04f;
if(alpha > 1.0)
{
alpha = 1.0;
}
}
if((!scene) && (GUIselect == 1))
{
alpha-=0.04f;
if(alpha < 0.0)
{
GUIselect = 0;
}
}
ObjectGUI(i, alpha);
ObjectGUI() shows a flat plane, whose colour (alpha) is adjusted by the above.
Now this all works fine so im not asking anyone to check it, i just want some clues as to how to make the code a little more efficient and concise, perferably so it could be encapsulated into a re-usable function.
Thanks