wolfeater017 0 Light Poster

When I finally got the input to work in this code it stopped displaying the txt on the screen. Any suggestions on how to fix this.

import pygame, sys 
from pygame.locals import *
import time
mo = 0

# set up pygame 
pygame.init() 

# set up the window 
windowSurface = pygame.display.set_mode((500, 400), 0, 32) 
pygame.display.set_caption('Test') 

# set up the colors 
BLACK = (0, 0, 0) 
WHITE = (255, 255, 255) 
RED = (255, 0, 0) 
GREEN = (0, 255, 0) 
BLUE = (0, 0, 255) 

# set up fonts 
basicFont = pygame.font.SysFont(None, 48) 
# draw the black background onto the surface 
windowSurface.fill(BLACK)
#Click Here
text2 = basicFont.render ('Test',False,WHITE,BLUE)
text = basicFont.render('Click Here to continue...', False, GREEN, BLACK) 
textRect = text.get_rect() 
textRect.centerx = windowSurface.get_rect().centerx 
textRect.centery = windowSurface.get_rect().centery
text2Rect = text.get_rect()
text2Rect.centerx = windowSurface.get_rect().centerx
text2Rect.centery = windowSurface.get_rect().centery-150

# draw the text onto the surface 
windowSurface.blit(text, textRect) 
windowSurface.blit(text2,text2Rect)


mo == 0
while True: 
    # check for events 
    for event in pygame.event.get(): 
        if event.type == QUIT: 
            pygame.quit() 
            sys.exit() 
        if event.type == KEYDOWN: 
            # change the keyboard variables 
            if event.key == K_LEFT or event.key == ord('a'): 
                print('yes') 
            if event.key == K_UP or event.key == ord('w'): 
                print('yes ')
            if event.key == K_DOWN or event.key == ord('s'): 
                print('yes')
        if event.type == KEYUP: 
            if event.key == K_ESCAPE: 
                pygame.quit() 
                sys.exit()  
            if event.key == K_RIGHT or event.key == ord('d'): 
                print('yes') 
            if event.key == ord('x'): 
                print('correct') 

        if event.type == MOUSEBUTTONUP: 
            print('perfect')
            mo = mo+1
# get a pixel array of the surface 
pixArray = pygame.PixelArray(windowSurface) 
pixArray[480][380] = BLACK 
del pixArray 

# draw the text onto the surface 
windowSurface.blit(text, textRect) 
windowSurface.blit(text2,text2Rect)

# draw the window onto the screen 
pygame.display.update()


# run the game loop 
mo==1
while True: 
    for event in pygame.event.get(): 
        if event.type == QUIT: 
            pygame.quit() 
            sys.exit()