ok so im trying to use double buffer to make smooth animation but i can't get it to work here is the code for my drawing
VOID onPaint(HDC hdc,HWND hWnd)
{
HDC hDC=GetDC(hWnd);
HDC memDC = CreateCompatibleDC(hDC);
HBITMAP hMemBmp = CreateCompatibleBitmap(hDC,300,300);
HBITMAP hOldBmp = (HBITMAP)SelectObject(memDC,hMemBmp);
Graphics graphics(memDC);
Pen pen(Color(255, 0, 0, 255));
graphics.DrawEllipse(&pen, sf , 0, 25, 25);
// now that you've drawn on the offscreen map, go ahead
// and put it on screen.
BitBlt(hDC, 0, 0, 300, 300, memDC, 0, 0, SRCCOPY);
// Always select the old bitmap back into the device context
SelectObject(memDC, hOldBmp);
DeleteObject(hMemBmp);
DeleteDC(memDC);
ReleaseDC(hWnd,hDC);
}
i have been asking this for while some help me already
thanks
Rami