Python has growing support for things like OpenGL, which are huge in the sofware/games development industry. Also, there are several Python modules enabling the use of web apps or sites. There are a surprising amount of desktop programs that were programmed in Python, Blender being just one of them. So yes, I think they have space to go. Python is a much simpler language than C++, for example, but it still has great capabilities. With a bit of luck, Python could become a great language for indie game dev.
I write cobol and java mostly in my company.......these code are like monster living in our system and suck our blood.......and new language like .net is coming.....do python still have space? in fact, not many people know about it~ and how about ruby? I heard that it is very simple and very easy to use, but where will we use ruby, and who will use it?
Well Ruby isn't so popular these days, but Ruby on Rails is used a fair bit for the web, but again it's not Ruby as such. Yeah I'm trying to learn a bit of Ruby at the moment, just to broaden my horizons.
I really wish Python would be utilized more often, it is a really great language and has so much capability it's shocking. Sure, it's typically not as quick as C++ (heavy computation usually), but do we really care about the fastest execution times in everyday computing? Doubtful. I much prefer a quick development time. Sure, C++ is great for scientific computing and what not, but Python can interface with other languages for enhance execution time for some tasks.
Write a C program that should create a 10 element array of random integers (0 to 9). The program should total all of the numbers in the odd positions of the array and compare them with the total of the numbers in the even positions of the array and indicate ...
I have a 2d matrix with dimension (3, n) called A, I want to calculate the normalization and cross product of two arrays (b,z) (see the code please) for each column (for the first column, then the second one and so on).
the function that I created to find the ...