schoolboy2010 0 Light Poster

Hi,
My program is supposed to implement a binary tree with an insert, remove, copy, pre-order, post-order and in-order functions.

Problem is that my code compiles but doesn't work correctly. When I try to insert more than one node/child node the program crashes/freezes. Could someone help me out.
Thanks.

header file: brownt7.h

#ifndef _BROWNT7_H
#define _BROWNT7_H

#include <iostream>

typedef signed int ElementF10;
struct BSTNode;
typedef BSTNode *BSTPtr;
struct BSTNode 
{
      ElementF10 element;//holds the value to be added
      BSTPtr left;
      BSTPtr right;
};        

//defining class with name QueueF10
class BSTF10 {
    public:
        BSTF10( );
        BSTF10( const BSTF10 & );
        ~BSTF10( );
        void insertBSTNode(const ElementF10);
        void removeBSTNode(const ElementF10);
        BSTPtr searchBST( const ElementF10 ) const;
        void preOrderBST( ) const;
        void inOrderBST( ) const;
        void postOrderBST( ) const;
        
                
    private:
        BSTPtr rootBST;
        void initializeBST( BSTPtr & );
        bool isEmptyBST( const BSTPtr ) const;
        void copyBST( const BSTPtr );
        void destroyBST( BSTPtr & );
        void insertBSTNode( const ElementF10,  BSTPtr & );
        void removeBSTNode( const ElementF10, BSTPtr & );
        void deleteBSTNode( const ElementF10, BSTPtr & );
        void findMinBSTNode( BSTPtr &, BSTPtr & );
        BSTPtr searchBST( const ElementF10, const BSTPtr ) const;
        void preOrderBST( const BSTPtr ) const;
        void inOrderBST( const BSTPtr ) const;
        void postOrderBST( const BSTPtr ) const;
};

#endif

Implementation file: brownt7.cpp

#include "brownt7.h"
#include <iostream>
#include <iomanip>
#include <cstdlib>

using namespace std;

typedef bool BoolF10;

BSTF10 queue;
int menu()
{
     system("clear");
     cout << "__________________________________________________________________________\n";
     cout << "What do you want to do?\n";
     cout << "__________________________________________________________________________\n";
     cout << " 1. Insert a new element\n";
     cout << " 2. Remove an element\n";
     cout << " 3. Display the BST tree from top to bottom\n";
     cout << " 4. Display the BST tree in ascending order\n";
     cout << " 5. Display the BST tree from bottom to top\n";
     cout << " 6. Copy the BST tree from one to another\n";
     cout << " 7. Exit\n";
     cout << "__________________________________________________________________________\n";
     cout << " \n\nYour choice: ";
     int option;
     cin >> option;
     while (option < 1 || option > 7)
     {
           cout << "\a\nYou entered an invalid choice. \nEnter a number from 1 to 6.\n";
           cin >> option;
     }
     return option;
}


BSTF10::BSTF10()//: queueArray(NULL), QUEUE_CAPACITY(5)//constructor
{
      initializeBST(rootBST);
}


BSTF10::BSTF10( const BSTF10 & old )//copy constructor
{
     BSTF10 current;
     current.copyBST(rootBST);
}


void BSTF10::insertBSTNode(const ElementF10 num)
{
    insertBSTNode(num, rootBST);
}


void BSTF10::insertBSTNode(const ElementF10 number, BSTPtr &holdNode)
{
    
     
   if (isEmptyBST(holdNode)){
       BSTPtr node = new(nothrow) BSTNode;
   
       if(node != NULL)
       {
          node->element = number;
          holdNode = node;
       }
   }              
   else if (number < holdNode->element)
      insertBSTNode(number, holdNode->left);   
   else 
      insertBSTNode(number, holdNode->right);    
}


BSTPtr BSTF10::searchBST(const ElementF10 holdNum) const
{
     searchBST(holdNum, rootBST);         
}


BSTPtr BSTF10::searchBST(const ElementF10 theNumber,  BSTPtr holdTree) const
{
    BSTPtr node = rootBST;
    if(isEmptyBST(holdTree)){
        return holdTree;
    }
    BSTNode *nodePtr = rootBST;

    while (nodePtr)
    {
       if (nodePtr->element == theNumber)
          return holdTree;
       else if (theNumber < nodePtr->element)
          nodePtr = nodePtr->left;
       else
          nodePtr = nodePtr->right;
    }
    return holdTree;
}


void BSTF10::removeBSTNode(const ElementF10 number)
{
     BSTNode *nnode; 
     nnode = new BSTNode;
     removeBSTNode(number, nnode);
}

void BSTF10::removeBSTNode(const ElementF10 hNum, BSTPtr &hNode)
{
     if(isEmptyBST(hNode)){
          cout << endl << "The Binary Tree is empty" << endl;
          cout << "Press enter to continue" << endl;
          cin.get();
     }
     
     else
     {
        if (hNode->element == hNum)
            deleteBSTNode(hNum, hNode);
        else if (hNum < hNode->element)
            hNode = hNode->left;
        else
            hNode = hNode->right;
     }
}


void BSTF10::preOrderBST() const
{
    BSTNode *nNode;
    nNode = new BSTNode; 
    
    cout << endl << "START" << endl;
    preOrderBST(nNode);
    cout << "FINISH" << endl;
}


void BSTF10::preOrderBST( const BSTPtr holdPtr ) const
{
    if(holdPtr != NULL)
    {
        cout << holdPtr->element << " -> ";
        if(holdPtr->left) 
            preOrderBST(holdPtr->left);
        if(holdPtr->right) 
            preOrderBST(holdPtr->right);
    }
}


void BSTF10::inOrderBST() const
{
    inOrderBST(rootBST);
}


void BSTF10::inOrderBST( const BSTPtr holdPtr ) const
{
   if (holdPtr)
   {
      inOrderBST(holdPtr->left);
      cout << holdPtr->element << endl;
      inOrderBST(holdPtr->right);
   }    
}


void BSTF10::postOrderBST() const
{
    postOrderBST(rootBST);
}

void BSTF10::postOrderBST( const BSTPtr holdPtr ) const
{
   if (holdPtr)
   {
      postOrderBST(holdPtr->left);    
      postOrderBST(holdPtr->right);
      cout << holdPtr->element << endl;
   }
}


void BSTF10::initializeBST( BSTPtr &holdBSTPTR )
{
    holdBSTPTR = NULL;    
}


bool BSTF10::isEmptyBST( const BSTPtr holdPTR) const
{
    if(rootBST == NULL)
        return true;
    else
        return false;   
}


void BSTF10::copyBST( const BSTPtr copy)
{
    if (isEmptyBST(copy))
	{
	        return;
    }
	else
    {
	        BSTF10 second;
	        second.copyBST(copy->left);
	        second.copyBST(copy->right);
	}   
}


void BSTF10::destroyBST( BSTPtr &nodePtr )
{
    if (nodePtr)
    {
       if (nodePtr->left)
          destroyBST(nodePtr->left);
       if (nodePtr->right)
          destroyBST(nodePtr->right);
       delete nodePtr;
   }
}


void BSTF10::deleteBSTNode( const ElementF10 holdsVal, BSTPtr &holdsNd )
{
   BSTNode *tempNodePtr;

   if (isEmptyBST(holdsNd)){
      cout << "This node in the Binary tree is empty.\n";
      cout << "Press enter to continue" << endl;
      cin.ignore();
      cin.get();
   }
   else if (holdsNd->right == NULL)
   {
      tempNodePtr = holdsNd;
      holdsNd = holdsNd->left; 
      delete tempNodePtr;
   }
   else if (holdsNd->left == NULL)
   {
      findMinBSTNode(holdsNd->right, tempNodePtr);
      tempNodePtr->element = holdsNd->element;
      
      holdsNd = holdsNd->right;
      delete tempNodePtr;
   }
   else
   {
      tempNodePtr = holdsNd->right;
      while (tempNodePtr->left)
         tempNodePtr = tempNodePtr->left;
      tempNodePtr->left = holdsNd->left;
      tempNodePtr = holdsNd;
      holdsNd = holdsNd->right;
      delete tempNodePtr;
   }
}


void BSTF10::findMinBSTNode( BSTPtr &holdNode, BSTPtr &holdTNode )
{
    if(holdNode->left == NULL){
         holdTNode = rootBST;
         holdNode = holdNode->right;
    }
    else
         holdNode = holdNode->left;
}


BSTF10::~BSTF10()//destructor
{      
    destroyBST(rootBST);
}

Also,
I already asked for help on another thread, but no one answered there because I attached the cpp files... I'd appreciate it if the other thread is deleted. Thanks.