Hello,
I am trying to figure out how to get the rand() function to include 0.
int value = rand() % range + 1; No matter what I set range to be, the lower bound is always 1.
Hello,
I am trying to figure out how to get the rand() function to include 0.
int value = rand() % range + 1; No matter what I set range to be, the lower bound is always 1.
Quick summary and practical next steps. As , and pointed out, the original expression in the first post ended up shifting the generated values so 0 could never appear. That fixes the immediate problem. For more robust code and for production use, two further points are important: avoid predictable seeding (seed once, not every call) and avoid the subtle bias introduced by using the modulus operator with a non-power-of-two generator.
If constrained to the C stdlib (rand), use rejection sampling to remove modulo bias. The routine below returns an integer uniformly in [0, max] without the simple bias that rand() % n produces:
#include <cstdlib>
int rand_inclusive(int max) {
if (max <= 0) return 0;
int range = max + 1;
int limit = RAND_MAX - (RAND_MAX % range);
int r;
do {
r = rand();
} while (r > limit);
return r % range;
} Prefer C++11+ <random> when available: it gives clear inclusive ranges, better engines, and easier seeding. With a single engine per thread/process and a uniform distribution you get clean, unbiased results:
#include <random>
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<int> dist(0, max); // inclusive 0..max
int value = dist(gen); Notes: seed the generator once (see on seeding), avoid reseeding on each call, and don’t use these methods for cryptographic needs (use a crypto library). For quick throwaway uses the simple fix discussed earlier is fine; for games, simulations, or fairness-sensitive code, use the <random> approach or rejection sampling above.
Jump to Post— teo236 10That's because your code is wrong. rand() function always include 0:
int value = rand() % (range + 1);
That's because your code is wrong. rand() function always include 0:
int value = rand() % (range + 1); Yes! rand() function generates numbers from 0 to randmax. See this reference:
Remove the "+1" please.
int value = rand() % range; rand() returns a integer between 0 to RAND_MAX.
Also, make sure that you use srand() before the calling, or you may get the same each running time.
Hello,
I am trying to figure out how to get the rand() function to include 0.
int value = rand() % range + 1;No matter what I set range to be, the lower bound is always 1.
Hello,
I am trying to figure out how to get the rand() function to include 0.
int value = rand() % range + 1;No matter what I set range to be, the lower bound is always 1.
You have the right basic idea, but you've not delineated your code correctly. As written, your code generates a random integer from 0 to (range-1), then adds (1) to that result. Thus, when it does generate a random 0, it bumps that 0 to a 1.
You need to include the "+ 1" with the range to prevent this behavior:
int value = rand() % (range + 1); We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.