I am trying to figure out how to get the rand() function to include 0.
int value = rand() % range + 1;
No matter what I set range to be, the lower bound is always 1.
You have the right basic idea, but you've not delineated your code correctly. As written, your code generates a random integer from 0 to (range-1), then adds (1) to that result. Thus, when it does generate a random 0, it bumps that 0 to a 1.
You need to include the "+ 1" with the range to prevent this behavior:
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