i've been working on my minesweeper project and i seem to be running into a little trouble. My program compiles but my problem is setting the mines on my grid. I have used a random generator to set the positions but i dont know how to implement it on my grid. what i want the program to do is when a block with a bomb is hit, its visibilty should change and a black square should show up under. heres my code so far:

import javax.swing.JFrame; 
import javax.swing.JButton; 
import java.awt.Button;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.TextField;
import javax.swing.JMenu;
import javax.swing.JMenuItem;
import javax.swing.JMenuBar;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;

public class AdvancedLevel extends JFrame implements ActionListener 
public int gridRows; // 
public int gridColumns; //

int mines;
private int numMines;
private int row,col;
boolean secondTime;
JMenuItem Expert, Intermediate, Easy;

JButton [][] easyGrid; // 2d array for button grid.
boolean [][] setMine = new boolean [row][col];
int numberMine[][];

public static void main(String[] args) 
// creates frame
Minesweeper gameWindow = new Minesweeper();
gameWindow.setVisible(true); // sets the visibility of the game board to true.

public AdvancedLevel()
// class constructor.
public void init ()

// variables set the size of the playing board
int rowsX = 9;
int columnsY = 9;

gridRows = rowsX;
gridColumns = columnsY;

setLayout(new GridLayout(rowsX,columnsY)); // creates and sets a grid format.
easyGrid = new JButton[rowsX][columnsY]; // sets the grid size from the parameters given

// loops through rows and columns to draw grid.
for(int i =0; i < columnsY; i++ )
for(int j=0; j < rowsX; j++)
row = i; col =j;
easyGrid[i][j]=new JButton(""); //creates new button 
easyGrid[i][j].addActionListener(this)… // assigns an action to the grid buttons
add(easyGrid[i][j]); // adds buttons to the game board 

JMenu gameMenu = new JMenu("GameOptions"); // creates menu option

// creating each option under the JMenuBar (toolBar)
JMenuItem easyChoice = new JMenuItem("Beginner(9x9)");
gameMenu.add(easyChoice); // adds choice option to the drop down menu
Easy = easyChoice;

// button selects a 16 by 16 grid for intermediate players
JMenuItem mediumChoice = new JMenuItem("Intermediate(16x16)");
gameMenu.add(mediumChoice); // adds choice option to the drop down menu
Intermediate = mediumChoice;

// button selects a 16 by 30 grid for more advanced players
JMenuItem hardChoice = new JMenuItem("Advanced(16x30)");
gameMenu.add(hardChoice); // adds choice option to the drop down menu
Expert = hardChoice;

JMenuBar toolBar = new JMenuBar();

setDefaultCloseOperation(JFrame.EXIT… // sets the button for exiting the program.
pack(); // set frame size.

// lays out the mines on the grid.
public void createMines()
java.util.Random rand = new java.util.Random();	 // Random class	
int rndm1; int rndm2; // gives the co-ordinates of the mine 

for(int countBomb = 0; countBomb<= mines; countBomb++)
rndm1 = rand.nextInt(8)+1; // pick a row (+1 for buffer compensation)
rndm2 = rand.nextInt(8)+1; // pick a col

setMine[rndm1][rndm2] = true;
// checks if there is no bomb present already.

// this method redirects the user based on a selection made from the drop down menu
public void actionPerformed(ActionEvent event) 

if( event.getSource() instanceof JButton)



if(event.getSource()== Easy)
else if(event.getSource()== Intermediate)
else if(event.getSource()== Expert)

setting the mines on my grid. I have used a random generator to set the positions but i dont know how to implement it on my grid.

Here's a way: Get a random x and a random y for the position.

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