Hello i am building a game. The bigger it gets , the longer it takes to compile. I wanted to speed up compile time. I have a lot of headers and cpp's and they recompiled every time. I was thinking about when building my game, excluding some parts of it from the compile, so i can focus on one component at a time, instead of watching the whole game recompile every time. If files are present in my ms visual studio's project, is there a way to exclude some from the compile temporarily? thanks
jonnyboy12 0 Junior Poster in Training
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Jump to PostSee Chapter 6: 'Insulation. Specific techniques for reducing compile-time dependencies' in 'Large-Scale C++ Software Design' by John Lakos
http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/product-description/0201633620Also presented as Items 26 to 30 of 'Exceptional C++' by Herb Sutter.
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