Me and my friend are aspiring Indie Game devs. and we're hoping to get some help. As the developer of the duo (him being artwork and music), I need to create a physics engine for the game. I am sure there are some out there, but I think building one will be best for me. If anyone could direct me towards a tutorial, book and/or any learning utility for this project, it will be most appreciated. Though it isn't my first choice, suggestions for 2D/8-Bit physics engines would be great (links, please?). Again, thank you in advance for helping.
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One word - Steam. Physics engines are very difficult. If you want to do your own, you will need to work on your maths (calculus) skills. Anyway, remember that Google (search) is your friend! :-) And do have fun!
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The physics engine is actually the easiest thing you can possibly do when designing a 2D game like you describe, especially if the framework of the game engine is written in such a way that time is cut up into "ticks" and the physics updates on each of these ticks …
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