I've decided to take on a quick approach to something different besides what's taught in my class right now, but I digress.
I was wondering what would be a smooth way to integrate not just one, but more than one characters in a turn-based fight. Do you think randoms determining randoms would work? (Thats up to the most extensive extent I know right now >.>) Because it seems a bit messy and prolongs code to a confusing state...
(I think my biggest problem right now is figuring out how the enemy would decide attacking the players, especially with more than one enemy.)