shortestPath(in theGraph, in weight:WeightArray) {
// Finds the minimum-cost paths between an origin vertex (vertex 0)
// and all other vertices in a weighted directed graph theGraph;
// theGraphâ€™s weights are nonnegative
Create a set vertexSet that contains only vertex 0;
n = number of vertices in the Graph;
// Step 1
for (v=0 through n-1)
weight[v] = matrix[0][v];
// Steps 2 through n
for (step=2 through n) {
Find the smallest weight[v] such that v is not in vertexSet;
Add v to vertexSet;
for (all vertices u not in vertexSet)
if (weight[u] > weight[v]+matrix[v][u])
weigth[u] = weight[v]+matrix[v][u];
}
}

Algorithm is above if u try to find this algorithm but i think nobody develops a code for u here. Because it seems like it's your homework. right?

Hi everyone!, I had this confusion about the the Bucket Sort Algorithm.
I just wanna know why mostly bucket sort use the range of element in between 0 and 1 ...