Collision Detection using Bounding Rectangle method: KineticJS and HTML5 Programming Game Development by gamingthinktank Collision Detection using Bounding Rectangle method [Collision Detection using Bounding Box method with KineticJS and HTML5](http://www.gamingthinktank.com/2013/07/11/collision-detection-using-bounding-rectangle-method-kineticjs-and-html5-canvas-tutorial/) Collision Detection Programming Software Development by 24x24 … looked through the pages of threads on collision detection and found nothing to answer my question…. My issue is that I have a collision detection method that should (in theory) work.… += ballRun; ballyCoord += ballRise; } public void collision(){ ballPanel.moreBalls(); // A check to make sure … Re: Collision Detection Programming Software Development by javanoob101 … down, you will see a comment saying "Collision detection" This is my collision detection "ranx" is a random "x… = 50; y1 = y + 8; counter = 0; } [COLOR="Red"]//Collision Detection[/COLOR] if (x1 >= ranx && rany + 50 >… Re: Collision Detection Programming Game Development by emilo35 … lot easier to read. Why not try out radial collision detection? Should look something like this in your case: … example. It has some pros and cons though. Collision detection between an alligator and a flag pole wouldn't… generate very good results with this algorithm. Though, collision detection between a small shuttle craft and a huge planet… Re: Collision Detection Programming Software Development by 24x24 Well I commented out the moreBalls method call in the collision detection and ran only one ball and it produced a nonstop output of Intersection printed to the console. Also I had it printing the array inside of the loop as a check. I still think it is my comparison making going against itself but I don't know how to fix that. Re: Collision Detection Programming Game Development by 0x69 …more interesting to me How you pass objects for collision detection routine ? I'm asking because routine for choosing …which objects to pass into [CODE=c] int Collision(CHARACTER* object1, CHARACTER* object2) [/CODE] this function … be that it is more important than collision detection itself. Can you put that routine code here? Re: Collision Detection Programming Game Development by Pynolathgeen …more interesting to me How you pass objects for collision detection routine ? I'm asking because routine for choosing… which objects to pass into [CODE=c] int Collision(CHARACTER* object1, CHARACTER* object2) [/CODE] this function…It can be that it is more important than collision detection itself. Can you put that routine code here?[/… Collision Detection Programming Software Development by javanoob101 Hello! I need to get some collision detection going in my code but I have no idea where… (counter == 1) { x1 = 50; y1 = y + 8; counter = 0; } //Collision if (x1 == 685 && y1 == 20) { collide = collide + 1… Re: Collision Detection Programming Software Development by javanoob101 I DID IT!!!!!!!!!!!!!!!!!!!!!! I GOT THE COLLISION WORKING!!!! THANK-YOU TO EVEYONE WHO POSTED!! BUT! I'm … done In this thread! I still need to make a collision detection for the player if the monster (When I get it… Re: Collision Detection Programming Software Development by javanoob101 … mean the monster moving right?) if so, how will the collision detection stop drawing the "dead" monster? If anyone else… Re: Collision Detection Programming Software Development by Ezzaral And does your teacher have better suggestions for collision detection? Collision Detection Programming Game Development by Pynolathgeen Hello, I wrote a 2D game with some simple Collision Detection. I used the function IntersectRect() but I think it's …slow. This is the code right now: int Collision(CHARACTER* object1, CHARACTER* object2) { D3DXVECTOR3 pos1 = object1->GetPosition(); D3DXVECTOR3… Collision Detection Programming Software Development by balekic … as programmed the movement of the bat and ball, however, collision detection is kicking my butt. I've looked up sample source… Collision Detection and Response Programming Game Development by Chuckleluck Hello, I've been having a lot of trouble with collision detection recently. I'm attempting to make a 2D platformer. All I need is rectangle-on-rectangle collision detection, and then to respond on collision by moving the two rectangles involved in opposite directions. Thanks in advance. Collision Detection XNA 4.0 Programming Software Development by lxXTaCoXxl I had a small problem with collision detection starting out with XNA 4.0 so I figured I'… a simple snippet that helps with two different types of collision detection; Per-Pixel and Rectangular. To use simply copy and paste… Re: Collision Detection XNA 4.0 Programming Software Development by lxXTaCoXxl …per-pixel is a lot better than rectangular. Rectangular collision detection just checks the location of the object plus it's… channel of greater than 30. Thus creating an actual collision, because not all sprites fit their rectangles perfectly. There… are plenty of other ways to detect for collision but these two are the most commonly used and … Collision Detection logic Programming Software Development by noey699 I cannot figure out what is wrong with this collision detection code. ballx1 and bally1 is the current position for the … from the step before and the current step for a collision to avoid the ball jumping over the paddle. Right now… Collision Detection - Micro Java Programming Software Development by Doops … array of blocks to appear on the screen. So the collision detection is next. I have tried the following code but the… Collision Detection in pygame Programming Software Development by colts18 Hey guys I cannot figure out how to add collision detection can someone explain how I just want my tank to stop moving when it hits the other tank. Can anyone help? Thanks. Re: Collision Detection in pygame Programming Software Development by woooee [QUOTE=;][/QUOTE] pygame has collision detection. Google is your friend. Even it you can't find an answer for your specific object, you can see how it is done with other objects. Re: Collision Detection Programming Software Development by javanoob101 Hello Zabzacon, I too had a problem with my collision detection but it is now fixed. What exactly is supposed to…program (an applet)is a simple if statment for my collision detection. (if the x coord of the player is the same… off screen) But first try making your else if (player.collision = true) an if statment. Try that and see if… Re: Collision Detection Programming Software Development by Katana24 Perhaps this website may help you: [URL="http://beginwithjava.blogspot.com/2010/08/simple-collision-detection-in-java.html"]http://beginwithjava.blogspot.com/2010/08/simple-collision-detection-in-java.html[/URL] Good Luck Re: Collision Detection Programming Software Development by 24x24 … are in the array. When I comment out the ball.collision it prints Intersection constantly and balls are painted on screen… Re: Collision Detection Programming Software Development by mKorbel 1/ your problem is increasing ball by each collision, then lots of collisions produce new and new and new balls, really you overkill JVM, 2/ output is because you have to loop inside Array, not pure system.o...(myArray) Re: Collision Detection Programming Software Development by 24x24 … that call out proved the theory somewhat. I changed the collision effect to remove the ball that collided and now it… Re: Collision Detection Programming Game Development by Pynolathgeen …=0x69;1188839]No, I mean code which executes Collision() function.[/QUOTE] Its called every time a walk… //handle keys here etc. } [/code] [edit] This is the collision function, if you haven't seen it yet [/edit] [code…=C++] int Collision(CHARACTER* object1, CHARACTER* object2) { D3DXVECTOR3 pos1 = object1->… Re: Collision Detection Programming Software Development by javanoob101 I'm sorry... I don't understand.... a list? don't forget I have no idea how to even code any of this "collision" I have to do. Re: Collision Detection Programming Game Development by 0x69 …; i < Monsters.size(); i++) if(Collision(Monsters.at(i), Player1) == true) Player1->Collision[Player1->GetDirection()] = true; //handle keys here…++) { for(/*iterate through all monsters at map_grid[i][j]*/) { if(Collision(Monsters.at(currentMonster), Player); // ... do what you like here } } } // only… Re: Collision Detection Programming Software Development by javanoob101 ok... That solves my speed problem but what about my coliision detection problem when you shoot above the monsters. (They "die" like they should if they are [B]hit[/B]!) Re: Collision Detection Programming Software Development by javanoob101 hmmm... Could there be issues with my monster's random X and Y preventing the collison detection form ever being true? (as in the bullet's "Y" coord has to equal that of a monsters exact "Y" coord?)