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Member Avatar for henrimontreal

I am working on a Texas Instrument's Board which has MSP430f47197 and the has the following code (C files). The current resolution for kWhs is .01 but I need higher than this. I changed the code to some extent but unfortunately I could not hit it to what I need! …

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Member Avatar for bearsomg

Hello, I am currently building a rendering engine in native C++ using Direct3D 10 and the Win32 API. The engine will have 2 separate windows, one being the rendering window and the other being a control window which is used to load models, animaitons, etc. It is also used to …

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Member Avatar for Robert955

Hello, for my Game I used this tutorial from riemers for automatically scalling graphics relative to the current resolution of the game window: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Resolution_independency.php If I change from the baseSize to another resolution the Mouse position gets messed up, I have a custom cursor on (int)ms.x, (int)ms.y but when I …

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Member Avatar for Sarkahn

This is a way to force a given aspect ratio of a window any time the user tries to resize or cascade it. [CODE] double aspectRatio = 640.0 / 480.0; WPARAM sideBeingDragged = 0; LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CLOSE: DestroyWindow(hwnd); …

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Member Avatar for AKJo

Using TMediaPlayer to play parts of .wav files. I would like to copy parts from .wav files and append to an other .wav file. Is there a way to do this, without physically connecting the speaker output to the microphone input and add noice and loose sound quality. I would …

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