Played the original StarCraft when I was in my Gradeschool. It was a fun game. I'm not a master, or "pro" gamer, but I was pretty good, at least by my standards.
High school came in, and I had to leave the game for a while. When I got back, things have definitely changed. Seems to me that I've lost my skills. This is a no-no since StarCraft II is out.
It seems that everyone ditched the long, quiet, match that would last 2 hours in favor of ten-minute in-your-face-rush. Every map, set on the fastest, and they complain it's still too slow.
Good bye mind games, good bye strategy, good by High Templars, Nukes, and Defilers. If you're slow, you die. Doesn't matter if you're smarter, if you had plans A to Z. Makes me wonder if it's still a strategy game.
Oh, and the bad news: StarCraft II followed this direction.
I understand this is good for competition. After all, what person would want to watch a game that would last for two hours, at least? This isn't a sport, after all. It's not chess.
Not in the slightest (sarcasm).
Read my bio, and you'll find out I take my time to appreciate the scenery, or in this case, little moments in video games that SO make it worth my money, like building a Refinery on my enemy's base, seconds before he could, just to annoy him. I don't think this is possible anymore today. It seems that StarCraft, and most games today (I'm looking at you, Modern Warfare 2) abandoned everything in favor of fast-based action.
Anybody out there who still plays StarCraft on normal speed? Or have I been left behind?
Comments / Opinions are welcome. :)