3DVIA Enables One-Click 3D Publishing on Facebook Platform

H. B. Duran 0 Tallied Votes 553 Views Share

As of August 3rd, users of 3DVIA Studio and 3DVIA Scenes can publish their work directly to Facebook with the click of a button. With 500 million Facebook users, that's quite a target audience to showcase and beta test your talent.

“We have taken the guesswork out of launching 3D applications on Facebook Platform,” said David Laubner, VP, online product marketing, 3DVIA, Dassault Systèmes. “Indie game developers invest so much time and effort developing their titles only to realize the bigger challenge is distribution. Our new, simplified process for launching 3D apps demonstrates our commitment to removing the hurdles content creators face when trying to publish their work.” 3DVIA, made by French company Dassault Systèmes, was designed specifically for non-traditional users and offers free tools, textures and a network of users with which to share ideas, show your work, etc. Now those users can post their video games, for example, directly on Facebook for hundreds of millions of users to try. With nearly 200,000 users of 3DVIA, that's a lot of opportunity for a lot of designers.

This is an exciting time for those who, like myself, can teach myself to do just about anything but without a degree, have less opportunities to break into the world of video game development. With a free product like 3DVIA and the 3DVIA Player application for Facebook, perhaps the next big social game will come from a talented unknown.

An example of this potential is “Billions, Save Them All,” 3DVIA Studio’s first social game application launched on Facebook Platform last week. Visit http://apps.facebook.com/playbillions to play the game or for complete details on its production.

You can also add 3D to your Adobe Photoshop artwork quickly and easily with this free app:[YOUTUBE]cwkyBPfPErM[/YOUTUBE]Projects created using 3DVIA, when viewed on 3DVIA.com can be published by clicking the new "Play on Facebook" button. This launches the Player application. More advanced users can also utilize sample web code to embed applications directly into their own developer profiles.

You can try 3DVIA and all its features for free at http://3dvia.com . The site features your own designer profile for sharing and feedback, forums, tutorials and updates. Again, this is all free so if you've been interested in 3D applications but haven't had the money to try them, now's your chance. You can, naturally, upgrade to a premium version but from what I've seen exploring the site, there is a ton of great things you can do to start with. Here's an example of how to create a 3D car using the program:[YOUTUBE]zcfoc6MPsXw[/YOUTUBE]

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called out a great capability from 2010 — one-click publish to social platforms — and pointed to useful 3DVIA resources. One important reality for readers finding this thread years later: the web environment that made that flow simple has changed. Browser vendors phased out NPAPI-style plugins, Facebook moved away from older platform models, and Adobe ended Flash Player support on December 31, 2020 — so many legacy “player” experiences simply won’t run in modern browsers. (blog.chromium.org)

If the goal is to revive or repost old 3DVIA work for today’s web, follow a simple migration workflow:

  1. Export the original project to a standard interchange format (OBJ/FBX/DAE) if the tool allows.
  2. Import into Blender (or another DCC), bake/convert materials to PBR, clean UVs and animations.
  3. Export to glTF/GLB — glTF is the modern, compact runtime format for the web.
  4. Host the GLB and assets on any static host (GitHub Pages, Netlify, S3) and embed with a lightweight viewer such as <model-viewer> or a WebGL framework (three.js).
    This produces browser-native 3D with no plugins. (github.com)

Quick troubleshooting notes that solve most “it looks wrong” problems: missing textures usually mean external image files weren’t packaged (pack or embed them in the GLB); materials must be converted to glTF PBR parameters; large meshes should be decimated or use LODs; enable CORS on the host so the browser can fetch binary assets. For smaller delivery sizes, use Draco mesh compression and KTX2/Basis for textures and make sure your loader supports those extensions. (developer.mozilla.org)

For current Dassault Systèmes offerings, the 3DVIA name now appears under the company’s consumer/enterprise home-design and 3D experience products (HomeByMe, 3DEXPERIENCE), so check official Dassault channels for up-to-date tooling and enterprise integrations rather than relying on decade-old platform links. (3dvia.com)

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Member #949455

Here's an example of how to create a 3D car using the program:[YOUTUBE]zcfoc6MPsXw[/YOUTUBE]

Thanks for the info. I like the software and the platform ( it's a good deal ).

This is 3DVIA youtube account:

https://www.youtube.com/user/ThreeDVIA/featured

which show some examples on how it works which is nice.

This is their home link if you want to used their product:

http://www.3dvia.com/

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