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Hello again. :) It's possible to avoid frustum splitting in cascaded shadow mapping? It's very hard to build! :( | |
Hello! :) It's my first time here. I don't know why GLSL is better to Nvidia Cg! :( I'm working on skeletal animation in GPU. With Nvidia Cg it's just fine, but when I try to use GLSL, just don't work! I'm using a Nvidia card in my new computer. … |
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