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Im using an ADO data control to connect to an Access database .mdb I can set the ConnectionString property correctly, but when I set the RecordSource to an SQL statement such as an INSERT statement in this format INSERT INTO table_name (column1, column2,...) VALUES (value1, value2,....) it doesnt work when …

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I'm wanting to send an email from my c++ application. i know that email applications interface with an SMTP server when sending email and that is what i will have to do, but i don't know how. Thanks for your help

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I wish to use the round() function in the math class of the .net framework class library [C++] Math::Round(3.44, 1); //Returns 3.4. Math::Round(3.45, 1); //Returns 3.4. Math::Round(3.46, 1); //Returns 3.5. Ive tried just using the above, but the namespace specifier isn't working. Do i need to inclue a header file. …

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Hi i need an explanation of the following array declaration: GLfloat colours[][3] Why are the square brackets empty, does it imply a default value? so it has say 1 row and three columns? Thanxfor your help in advance it is much appreciated

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static void myInit() { PrimitiveType=GL_POLYGON; LineSegments=3; } can someone tell me what static does to the function?

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here is the code: [code] struct Vertex { Vertex(){} Vertex(float x, float y, float z) { _x = x; _y = y; _z = z; } float _x, _y, _z; static const DWORD FVF; }; const DWORD Vertex::FVF = D3DFVF_XYZ; [/code] firstly, does the word static in the struct Vertex …

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below is what im talking about: int d3d::EnterMsgLoop( bool (*ptr_display)(float timeDelta) ); i don't understand the bool (*ptr_display)(float timeDelta) bit i think its a function pointer parameter type, so that it must point to a function that returns a value of type bool, and it must contain a single parameter …

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im currently making a graphical roulette game using directx - essentially trying to produce a 3D realistic looking spinning roulette wheel. can anyone with any experience in graphics programming using opengl or Directx give me hints from their experience in attempting graphics programming in relation to making computer games also …

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