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Hey all, I was hoping I could get some advice on designing the proper threading for our project. A little background info - our company does simulators of complex electrical/mechanical systems. These simulators could have fuel systems, electrical systems, pneumatic pressure systems, etc. I suppose you can just think of … | |
![]() | Re: Actually, I'd suggest a combination of the two. In games like WoW, there are millions of characters, and many duplicates of many different classes. In that case, you never want to describe a character class more than once and there's no need to allow multiple instancing of description data. So, … |
Hello! I'm hoping to get some help from the community on a tool I'm working on. You see, I am trying to write an algorithm that can help me optimize equipment in an RPG. Given the stats of the character and the monster, I need to qualify the "best" gear … |
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