Use a loop that decreases its-self. for(int i = numNames; i > 0; i--)
Alex Edwards commented: Aye, that would work! =) +5
Use a loop that decreases its-self. for(int i = numNames; i > 0; i--)
I saw people asking this, in Yahoo Answers last week.
I like this funnier leaning tree version(I don't have a life to be writing this stuff):
for(int i = 0; i < 16; i++)
{
for(int j = 0; j < 16 - i; j++)
{
for(int l = 0; l < 1 + j / 2; l++)
{
printf(" ");
}
}
for(int k = 0; k < i; k++)
{
printf("*");
}
printf("\n");
}
It's also possible to do an upside down version, with only two 'for' loops, and one 'if-else'.
It should be easy to turn that into a tree, too. A good practice-exercise.
The installation of the current beta isn't as good as it should be, at the moment.
You must uninstall all past versions, to be safe, you must use the default {drive}:\Dev-Cpp\
(at least on the XP installations, I've noted), make sure it's not dir Dev-C++ like from the older versions; on Vista make sure you have full admin privileges to install(maybe even to compile).
edit:
And note: It's in beta, so you may find a minor inconveniences, here-and-there.
cout not understood? Are you including the right headers?
There's Code::Blocks, and Dev-C++
If you need even larger numbers you might want to look at SSE:
http://www.tuleriit.ee/progs/rexample.php
Emerald214, you already have this posted in the Game Dev. forms.
Just try this first, then slowly add things back till you find the problem.
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main()
{
glutCreateWindow("glut Test");
glutDisplayFunc(display);
glutMainLoop();
return(0);
}