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Ola' daniweb, long time no see. I've been absent for a while, mostly due to not having any problems to ask about, but also because I got one of those annoying 'job' things ^_^. Anyhow, I'm not terribly familiar with C# (being from c++ land), however I've got to use …

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If anyone saw my last wonderfully perplexing post I've almost finished my binary-conversion lib. However while writing it I've come across a couple of simple questions that google doesn't seem to want to answer for me. Thus I once again find myself pulling my hair out over something trivial. So …

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Howdy, those of you who remember me may be happy to know my 2D game engine was finished and I'm now working on a 3D engine. My engine has been going rather spiffingly well, after some battles with DirectX and OpenGL i managed to get them working side-by-side. Wrote a …

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I return with another perplexing issue that I just can't figure out, a generic and unhelpful"std::bad_alloc at memory location" error. Before I get to the code, some background... Having finished my uber-awesome 2D engine (thanks entirely to you guys) I decided it was time to break open the can of …

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This is as funny as it is interesting so I thought I'd let you all take a look. I'm currently developing a 2D engine as part of a small 3D engine project, the 2D interface uses DirectX9 textured quads to display graphics. (If anyone happens to be interested). Anyway I …

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Hello once again, I've continued my engine somewhat and the rendering functions are now working fine thanks to Stinomus (feel free to applaud). However to enable it to load data I must use files containing strings describing objects in the game world. That in turn works perfectly and passes the …

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I'm continuing my project and found a strange error, I can think of ten thousand hacks to get around it and a few ways to fix it properly, but my curiousity is peeked. why Is AStringBufEx end result 18 characters long when the Lenth of the initial string is only …

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Hello, my first post here, mostly due to every question I placed on google the answer is here (normally answered by a fellow Anime fan called Narue, someone's got their thinking cap on ^_^) Anyhow the problem is as follows, I'm writing a 2D game engine using DirectX9 (not relivent …

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