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Member Avatar for DarthPJB

Ola' daniweb, long time no see. I've been absent for a while, mostly due to not having any problems to ask about, but also because I got one of those annoying 'job' things ^_^. Anyhow, I'm not terribly familiar with C# (being from c++ land), however I've got to use …

Member Avatar for thines01
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Member Avatar for DarthPJB

If anyone saw my last wonderfully perplexing post I've almost finished my binary-conversion lib. However while writing it I've come across a couple of simple questions that google doesn't seem to want to answer for me. Thus I once again find myself pulling my hair out over something trivial. So …

Member Avatar for DarthPJB
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Member Avatar for DarthPJB

Howdy, those of you who remember me may be happy to know my 2D game engine was finished and I'm now working on a 3D engine. My engine has been going rather spiffingly well, after some battles with DirectX and OpenGL i managed to get them working side-by-side. Wrote a …

Member Avatar for DarthPJB
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Member Avatar for JainishP

I'm kind of stumped on a project. The purpose of the project is to decode a floating point number to find it's sign, exponent, and significand, etc... So far I've been able to get a user input float number into binary32 format using few lines of assembly code(professor told us …

Member Avatar for JainishP
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Member Avatar for twisizz

Hey, I've got a problem with Directx9, I hope someone can help me out. When I create a Win32 Console application, I don't get any problems, but when I create a Directx9 application with C++ and open the application on another computer I get this error: [quote="Error"]The application can not …

Member Avatar for twisizz
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Member Avatar for JungWoo

hi all, i am done with my project for lexeme but i only worked on cpp, i wonder that can i make my header file based on my cpp file? thank you this is my code [CODE]#include <iostream> #include <fstream> #include <string> using namespace std; int main () { char …

Member Avatar for Dave Sinkula
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Member Avatar for DarthPJB

I return with another perplexing issue that I just can't figure out, a generic and unhelpful"std::bad_alloc at memory location" error. Before I get to the code, some background... Having finished my uber-awesome 2D engine (thanks entirely to you guys) I decided it was time to break open the can of …

Member Avatar for DarthPJB
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Member Avatar for hurbano

Im having trouble fixing this error on my program. Any help would be greatly apprecitated. [code=c++] #include <iostream> using namespace std; int main () { char choice; cout<<" Is it after 12 noon? (y/n)" <<endl; cin>>choice; if (choice == 'y') cout<<" Good afternoon, world!"<<endl; else if (choice == 'n') cout<<" …

Member Avatar for DarthPJB
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Member Avatar for thenewbie

so here the thing im practicing c++ just started all this is in cmd :P and im making combat simulator as of a project on another forum that i guesed good practice so im doing it but i decided to make 3 classes :archer , mage , barb and i …

Member Avatar for DarthPJB
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Member Avatar for DarthPJB

This is as funny as it is interesting so I thought I'd let you all take a look. I'm currently developing a 2D engine as part of a small 3D engine project, the 2D interface uses DirectX9 textured quads to display graphics. (If anyone happens to be interested). Anyway I …

Member Avatar for DarthPJB
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Member Avatar for tomtetlaw

I know this is alot to ask, i know this is a big task to start all of a sudden and i know that i will probably get stuck and give up, but i am really interested in making a 3D engine from scratch, and i need help, can anyone …

Member Avatar for DarthPJB
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Member Avatar for rtwister

it keeps saying theres an error on line 17, it says: "no match for 'operator!=' in 'a != password'" [CODE] #include <iostream> #include <cstdio> #include <cstdlib> using namespace std; int main() { string password; cout << "Type in a password: "; cin >> password; char a; a = 'A'; cout …

Member Avatar for mvmalderen
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Member Avatar for DarthPJB

Hello once again, I've continued my engine somewhat and the rendering functions are now working fine thanks to Stinomus (feel free to applaud). However to enable it to load data I must use files containing strings describing objects in the game world. That in turn works perfectly and passes the …

Member Avatar for DarthPJB
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Member Avatar for lyardson

the exact diff between c++ and java technically........need to submit a assignment

Member Avatar for mirfan00
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Member Avatar for Takafoo

int main( int argc, char *argv[] ) { ==> This function has over 60 lines. You need to split it into smaller functions Everytime I try to split it up I just cause errors (it compiles but locks up when I run it through the test system so I think …

Member Avatar for Takafoo
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Member Avatar for DarthPJB

I'm continuing my project and found a strange error, I can think of ten thousand hacks to get around it and a few ways to fix it properly, but my curiousity is peeked. why Is AStringBufEx end result 18 characters long when the Lenth of the initial string is only …

Member Avatar for Ancient Dragon
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Member Avatar for mostermand

I have been testing a C++ based SDK and now i have a few questions for you that i hope you will answer . 1. When passing objects between each other is it preffered to use references if not what then? 2. Is it good or bad to make a …

Member Avatar for mostermand
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Member Avatar for DarthPJB

Hello, my first post here, mostly due to every question I placed on google the answer is here (normally answered by a fellow Anime fan called Narue, someone's got their thinking cap on ^_^) Anyhow the problem is as follows, I'm writing a 2D game engine using DirectX9 (not relivent …

Member Avatar for Stinomus
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