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Hey Guys/Gal's I'm trying to figure out how to make an array of function pointers, but let me explain what i mean: The array will need a 'key' value (string | char*) and a 'value' (function pointer). So basically the array holds a list of short names of functions. I …

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Hey All Would someone care to explain or outline how developers implement time control into engines? Especially when you can go back in time, like in the game 'Braid'. I don't understand how its done, does the game write all the player moves, FX, events etc into a buffer, then …

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Hey Guys/Girls I'm creating a C++ application. So far I have created 2 projects, under one solution. The first is a native win32 project and the other is a DLL. Now my problem. How do I include this DLL I create, in my win32 application? So far I have tried: …

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Hello everyone. For all of you who don't know I'm working on my 3D game engine (OpenGL) and I'm making development diary. So here is the episode 3, it's in 2 parts. New things are loader for TGA and FPXM(that is my own model file type for the engine). Also …

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Hey All I'm building a simple game engine (yes I know...) but it's more for personal experience. I'm up to the stage where I have built a simple wrapper for directx and win32. Anyway, all is going great so far. Now, here's something I am a little bit confused on... …

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Hey All I am trying to create a [B]DLL[/B] to handle some directx for me. But it seems to be acting up. If you take a look at the picture below you will see that the [B]LPDIRECT3DDEVICE9 d3ddev;[/B] pointer is not being created? While at the same time, the [B]D3DPRESENT_PARAMETERS …

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