Hello everyone. For all of you who don't know I'm working on my 3D game engine (OpenGL) and I'm making development diary.
So here is the episode 3, it's in 2 parts. New things are loader for TGA and FPXM(that is my own model file type for the engine). Also I made converter from MDL7 to FPXM. And system for panels. If you want to know more about it you can watch it on youtube:
Development of FPX-Game engine episode 3 - Part 1
Development of FPX-Game engine episode 3 - Part 2

Screenshots:
Panels system
FPXM+TGA(32bit bitmap) screenshot 1
FPXM+TGA(32bit bitmap)-screenshot 2

Thanks.

~s.o.s~ commented: Keep up the good work. +29

It looks great mate. I am also currently working on a small game engine in C++. Maybe add me to MSN <email snipped> would be great to chat about Game Engine related things :)

Thanks man. Sry but I don't see your e-mail.

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