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14 Posted Topics

Member Avatar for kemkoi

[QUOTE=ajst;1461700]there is nothing wrong with learning by making games but defently start with a 2d game and something easy like rolling 2 dice and removing the number between 2-12 something simple like this will get you learning simple things like how to generate a random number how to print txt …

Member Avatar for amanahad
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Member Avatar for ichigo_cool

A Tile Engine, well that is a great way to start. 2D graphics rather than 3D will greatly lower your learnign curve too. I would suggest Direct2D, DirectWrite and the Windows Imaging Component (WIC) as the three Library APIs to use that are designed to work together with the first …

Member Avatar for KazenoZ
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Member Avatar for thekitoper

Assuming Windows programming, use GetAsyncKeyState [url]http://msdn.microsoft.com/en-us/library/ms646293(v=vs.85).aspx[/url]

Member Avatar for thekitoper
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Member Avatar for headedtomexico

headedtomexico, I generally do not help people understand hooking and reading dlls contents as it promotes the already massive number of game hacks out there. You have made it pretty far and are almost there though. Buffer 0 is the screen your drawing directly to in full screen mode and …

Member Avatar for headedtomexico
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Member Avatar for junioryz

I have not used XNA but have written many games with different kinds of maps and data structures. It looks like posX and posY are screen coordinates and MapX and MapY are map coordinates of individual tiles. To scroll your map were your view (camera) is fixed, you offset your …

Member Avatar for TheRealOrder
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Member Avatar for TheRealOrder

I have used DirectSound for years but I have started a new Direct3D 10 game and wanted to use something more supported and newer. Target VC++ 2010 build for Win7 platform, prefer an OOP model if one exists. Suggestions?

Member Avatar for TheRealOrder
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Member Avatar for junioryz

I do not know of one built into XNA. A great resource thour is the book Dante Treglia's Game Programming Gems 3. Section 3 part 6 is a greate article and code on Tactical Path-Finding with A*. A* is a generic search algorithim that is used with a cost function …

Member Avatar for TheRealOrder
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Member Avatar for lmbdx

Your using Nvidia CUDA so you might consider Direct Compute instead which is a Windows API built on top of CUDA like CUDA-C is but it also supports non-vendor specific APIs so you could run on AMDs D3D 10+ hardware as well. That said, Direct Compute has access to all …

Member Avatar for lmbdx
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Member Avatar for TheRealOrder

Hi community, this is my first post and I thought I would start with something about myself before I start asking questions and leaching your brain power from you :) Name: Chris Age: 39 Specialty Language: C++, Microsoft Visual Years Experience: ~25 (hobbyist) Profession: Mechanical Engineer Why Daniweb? When I …

Member Avatar for TheRealOrder
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The End.