Basically you have a sign bit, an exponent part, and a mantissa part, and they represent the number

(1-2*sign_bit) * (1.0 + mantissa) * 2^(exponent - K) where K is a constant, exponent is interpreted as an unsigned integer, and mantissa is interpreted as the bits (of a base 2 number) after the decimal point, forming the number 1.abcdefghijklm... where abcdefghijklm... are the bits of the mantissa. And sign_bit is 0 or 1 of course.

I have a 2d matrix with dimension (3, n) called A, I want to calculate the normalization and cross product of two arrays (b,z) (see the code please) for each column (for the first column, then the second one and so on).
the function that I created to find the ...

I am an aspiring (at the age of 27) programmer using C++. I have future undertakings including getting a refresher course at a premier University in my country.

I am just interested to know in advance how it is to become a programmer. What are the regular routines that you ...

OK, so HostGator for some reason no longer allows gcc/g++ access unless you have a Designated Server account, which is a lot of money to spend just to compile my "Hello World" program. Thus I figured I'd compile at home, then upload. Program is your regular old bare-bones Hello World ...