# create a canvas on top of a blank bitmap
# any canvas drawings can now be saved to a standard image file
# tested with Python27 and wxPython28  by vegaseat  05jan2011

import wx

class MyFrame(wx.Frame):
    def __init__(self, parent=None, id=-1, title=None):
        wx.Frame.__init__(self, parent, id, title, size=(380,400))
        self.statbmp = wx.StaticBitmap(self)

    def draw_image(self):
        # select the width and height of the blank bitmap
        # should fit the client frame
        w, h = 340, 340
        # create the blank bitmap as a draw background
        draw_bmp = wx.EmptyBitmap(w, h)
        # create the canvas on top of the draw_bmp
        canvas_dc = wx.MemoryDC(draw_bmp)
        # fill the canvas white

        # draw a bunch of circles ...
        # pen colour
        canvas_dc.SetPen(wx.Pen('red', 1))
        # fill colour
        for x in range(10, 180, 10):
            y = x
            r = x
            canvas_dc.DrawCircle(x, y, r)

        # now put the canvas drawing into a bitmap to display it
        # remember the canvas is on top of the draw_bmp

    def save_image(self):
        """save the drawing"""
        finished_image = self.statbmp.GetBitmap()
        #finished_image.SaveFile("mydrawing.png", wx.BITMAP_TYPE_PNG)
        finished_image.SaveFile("mydrawing.jpg", wx.BITMAP_TYPE_JPEG)

app = wx.App(0)
MyFrame(title='canvas draw and save').Show()

# help(wx.PaintDC)