## mnv29brt

``````//To check if there is a win
#include <iostream>
#include "tictactoe.h"
using namespace std;

int win(char board[3][3])
{
for(int i=0;i<3;i=i+1)

{
if ((board[0] == 'x' &&  board[1] == 'x' && board[2] == 'x')|| (board[0] == 'o' && board[1] == 'o'&& board [2]== 'o'))
return 1;
else if((board[0] == 'x' && board[1] == 'x' && board[2] == 'x')||(board[0] == 'o' && board[1] == 'o' && board[2] == 'o'))
return 1;
else if((board[0][0]=='x' && board[1][1] =='x' && board[2][2] =='x')||(board[0][0] == 'o' && board[1][1] == 'o' && board[2][2]=='o')||(board[0][2] =='x' && board[1][1] =='x' && board[2][0] =='x')||(board[0][2] == 'o' && board[1][1] == 'o' && board[2][0] == 'o'))
return 1;
else
return 0;
}

// Algorithm:  if any horizonal, vertical, or diagonal row is all 'x' or 'o' (not 'e'),
// a win has occurred.
return 0;  // No win yet
}

// C++ Project 1 -- tictactoe.cpp
//
#include <iostream>
using namespace std;

// Included for random number generation to see who goes first
#include <time.h>
#include <stdlib.h>

// Function prototypes common to all source code files
#include "tictactoe.h"

int main()
{
char board[3][3];  // Current tic-tac-toe board
int i, j, num;

// Initialize board to empty spaces.  Key:  'e' = empty; 'x' = player 1 mark; 'o' = player 2 mark
for (i=0;i<3;i++) {  // rows
for (j=0;j<3;j++) {  // columns
board[j] = 'e';
}
}

// First, use random number generator to choose which player starts first.
// If the integer number returned by rand() is even, player 1 starts first.
// Otherwise (number is odd), player 2 starts first.
//
srand((unsigned int) time(NULL));
num = rand()%2;  // randomly sets num to 0 or 1
if (!num)       cout << "Player 1 starts first.\n";
else              cout << "Player 2 starts first.\n";

// Let the game begin!  Take turns until either the board is filled (tie) or
// one player occupies an entire row, column, or diagonal.  If player overwrites
// space already filled with an 'x' or 'o', that player automatically loses.
//
for (i=1;i<=9;i++) {  // Board contains 9 spaces total to fill

// Make the next move, check its legality, and check for a win
if (((!num) && i%2) || (num && !(i%2)))  {  // Player 1
player1_move(i, board);
if (illegal_move(i, board)) {
cout << "\n*** Player 1 made an illegal move.  Player 2 wins!!!\n";
return 0;
}
if (win(board)) {   // New move by player 1 has resulted in a win
cout << "\n*** Player 1 has won the game!!!\n";
print_board(board);
return 0;
}

} else {         // Player 2
player2_move(i, board);
if (illegal_move(i, board)) {
cout << "\n*** Player 2 made an illegal move.  Player 1 wins!!!\n";
return 0;
}
if (win(board)) {  // New move by player 2 has resulted in a win
cout << "\n*** Player 2 has won the game!!!\n";
print_board(board);
return 0;
}
}

}  // End of "for" loop

cout << "\n*** The game is a draw!!!\n";
print_board(board);
return 0;
}

// Function to print the current board configuration
void print_board(char board[3][3])
{
int i, j;
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
if (board[j] == 'e')  cout << "e   ";  // Leave blank
else                           cout << board[j] << "   ";
}
cout << endl;
}
return;
}

------------------------------------------------------------------------------------------------------
// Check for illegal move overwriting previous 'x' or 'o'
//  Algorithm:  look for exactly (9-i) 'e' (empty) board spaces
//  where i = number of moves made so far
int illegal_move(int i, char board[3][3])
{
static char oldboard[3][3];
static int firstflag = 1;
int j, k, ecount=0, newcount=0;

// Initialize oldboard, reset firstflag
if (firstflag) {
for (j=0;j<3;j++) {
for (k=0;k<3;k++) {
oldboard[j][k] = 'e';
}
}
firstflag = 0;
}

// Now check that board matches except for the one new move
// Includes "old" code to ensure correct number of x/o values present.
//
for (j=0;j<3;j++) {
for (k=0;k<3;k++) {
if (board[j][k] == 'e') ecount++;
if (oldboard[j][k] != board[j][k]) {
if (oldboard[j][k] != 'e') return(1);  // Illegal to overwrite anything but 'e'
oldboard[j][k] = board[j][k];
newcount++;
}
}
}

if ((ecount == (9-i)) && (newcount == 1))
return(0);  // OK
return(1);                               // Illegal move made
}

-------------------------------------------------------------------------------------------------------
// C++ Project 1 -- tictactoe.h
//

// Function prototypes
int illegal_move(int, char [3][3]);  // Checks for an illegal board move (return 0=OK; 1=bad move)
int win(char [3][3]);            // Checks whether a player has won the game (0=no win; 1=win)
void print_board(char [3][3]);     // Prints the current board configuration
void player1_move(int, char [3][3]);  // Player 1 (instructor) selects the next move, marked with an 'x'
void player2_move(int, char [3][3]);  // Player 2 (student) selects the next move, marked with an 'o'
------------------------------------------------------------------------------------------
``````

now player 2 is me....but here's a swist its auctually an automized me as in I have to predict and block/win against player 1 who is the instructor.I want to enter into the center postion if its my chance 1st(note that my code is devised in a way that the chance as to who gets to go 1st is random...as I was instructed) Also I want to try and win against the instructor's code
Any help guys
ASAP!

## VernonDozier 2,218

That's way too much to read without code tags and formatting.

[code]

// Paste your code here.

[/code]
or

[code=cplusplus] // Paste your code here. Adds line numbers and syntax highlighting.

[/code]

## mnv29brt

``````#include <iostream>
#include "win.cpp"
using namespace std;

int win(char board[3][3])
{
for(int i=0;i<3;i=i+1)

{
if ((board[0] == 'x' &&  board[1] == 'x' && board[2] == 'x')|| (board[0] == 'o' && board[1] == 'o'&& board [2]== 'o'))
return 1;
else if((board[0] == 'x' && board[1] == 'x' && board[2] == 'x')||(board[0] == 'o' && board[1] == 'o' && board[2] == 'o'))
return 1;
else if((board[0][0]=='x' && board[1][1] =='x' && board[2][2] =='x')||(board[0][0] == 'o' && board[1][1] == 'o' && board[2][2]=='o')||(board[0][2] =='x' && board[1][1] =='x' && board[2][0] =='x')||(board[0][2] == 'o' && board[1][1] == 'o' && board[2][0] == 'o'))
return 1;
else
return 0;
}

// Algorithm:  if any horizonal, vertical, or diagonal row is all 'x' or 'o' (not 'e'),
// a win has occurred.
return 0;  // No win yet
}
``````

this is to check if `'x'||'o'` is filled in all 3 rows or columns or diagnol as in `board[0][0]&&board[1][1]&&[2][2]||board[0][2]&&[1][1]&&[2][0]` Then its a win

## mnv29brt

//F// ENGR 101, Winter 2008
// C++ Project 1 -- tictactoe.h//

// Function prototypes
1)int illegal_move(int, char [3][3]); // Checks for an illegal board move (return 0=OK; 1=bad move)
2)int win(char [3][3]); // Checks whether a player has won the game (0=no win; 1=win)
3)void print_board(char [3][3]); // Prints the current board configuration
4)void player1_move(int, char [3][3]); // Player 1 (instructor) selects the next move, marked with an 'x'
5)void player2_move(int, char [3][3]); // Player 2 (student) selects the next move, marked with an 'o'unction prototypes

## mnv29brt

``````// ENGR 101, Winter 2008
// C++ Project 1 -- tictactoe.cpp
//
#include <iostream>
using namespace std;

// Included for random number generation to see who goes first
#include <time.h>
#include <stdlib.h>

// Function prototypes common to all source code files
#include "tictactoe.h"

int main()
{
char board[3][3];  // Current tic-tac-toe board
int i, j, num;

// Initialize board to empty spaces.  Key:  'e' = empty; 'x' = player 1 mark; 'o' = player 2 mark
for (i=0;i<3;i++) {  // rows
for (j=0;j<3;j++) {  // columns
board[j] = 'e';
}
}

// First, use random number generator to choose which player starts first.
// If the integer number returned by rand() is even, player 1 starts first.
// Otherwise (number is odd), player 2 starts first.
//
srand((unsigned int) time(NULL));
num = rand()%2;  // randomly sets num to 0 or 1
if (!num)       cout << "Player 1 starts first.\n";
else              cout << "Player 2 starts first.\n";

// Let the game begin!  Take turns until either the board is filled (tie) or
// one player occupies an entire row, column, or diagonal.  If player overwrites
// space already filled with an 'x' or 'o', that player automatically loses.
//
for (i=1;i<=9;i++) {  // Board contains 9 spaces total to fill

// Make the next move, check its legality, and check for a win
if (((!num) && i%2) || (num && !(i%2)))  {  // Player 1
player1_move(i, board);
if (illegal_move(i, board)) {
cout << "\n*** Player 1 made an illegal move.  Player 2 wins!!!\n";
return 0;
}
if (win(board)) {   // New move by player 1 has resulted in a win
cout << "\n*** Player 1 has won the game!!!\n";
print_board(board);
return 0;
}

} else {         // Player 2
player2_move(i, board);
if (illegal_move(i, board)) {
cout << "\n*** Player 2 made an illegal move.  Player 1 wins!!!\n";
return 0;
}
if (win(board)) {  // New move by player 2 has resulted in a win
cout << "\n*** Player 2 has won the game!!!\n";
print_board(board);
return 0;
}
}

}  // End of "for" loop

cout << "\n*** The game is a draw!!!\n";
print_board(board);
return 0;
}

// Function to print the current board configuration
void print_board(char board[3][3])
{
int i, j;
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
if (board[j] == 'e')  cout << "e   ";  // Leave blank
else                           cout << board[j] << "   ";
}
cout << endl;
}
return;
}

// Check for illegal move overwriting previous 'x' or 'o'
//  Algorithm:  look for exactly (9-i) 'e' (empty) board spaces
//  where i = number of moves made so far
int illegal_move(int i, char board[3][3])
{
static char oldboard[3][3];
static int firstflag = 1;
int j, k, ecount=0, newcount=0;

// Initialize oldboard, reset firstflag
if (firstflag) {
for (j=0;j<3;j++) {
for (k=0;k<3;k++) {
oldboard[j][k] = 'e';
}
}
firstflag = 0;
}

// Now check that board matches except for the one new move
// Includes "old" code to ensure correct number of x/o values present.
//
for (j=0;j<3;j++) {
for (k=0;k<3;k++) {
if (board[j][k] == 'e') ecount++;
if (oldboard[j][k] != board[j][k]) {
if (oldboard[j][k] != 'e') return(1);  // Illegal to overwrite anything but 'e'
oldboard[j][k] = board[j][k];
newcount++;
}
}
}

if ((ecount == (9-i)) && (newcount == 1))
return(0);  // OK
return(1);                               // Illegal move made
``````

## mnv29brt

now player 2 is me....but here's a swist its auctually an automized me as in I have to predict and block/win against player 1 who is the instructor.I want to enter into the center postion if its my chance 1st(note that my code is devised in a way that the chance as to who gets to go 1st is random...as I was instructed) Also I want to try and win against the instructor's code
Any help guys
ASAP!

Guys I have tried and edited it,any other confusion or discomfort in reading plz tell me i'll email you or so..
but hopefully I hear from you guys
there are 3 FUNCTIONS that I am done with:
1)win.cpp
2)tictactoe.h
3)tictactoe.cpp

Now I need to create a player_2_move function...which is me predicting almost every move of player1(instructor),when I turn this in the instructor tests my code
whether it detects a win,knows when whose chance is,and also whether my player1 code is peffect!!!!and can beat her code

## mnv29brt

FORGET THIS MESSAGE I HAE SPLIT IT UP IN THE REPLYS,EXATLY THE SAME(almost),so please make your time available in reading this,thanks so much u guys

## VernonDozier 2,218

``````// win.cpp
#include <iostream>
#include "win.cpp"
using namespace std;

int win(char board[3][3])
{
for(int i=0;i<3;i=i+1)

{
if ((board[i][0] == 'x' && board[i][1] == 'x' && board[i][2] == 'x')|| (board[i][0] == 'o' && board[i][1] == 'o'&& board [i][2]== 'o'))
return 1;
else if((board[0][i] == 'x' && board[1][i] == 'x' && board[2][i] == 'x')||(board[0][i] == 'o' && board[1][i] == 'o' && board[2][i] == 'o'))
return 1;
else if((board[0][0]=='x' && board[1][1] =='x' && board[2][2] =='x')||(board[0][0] == 'o' && board[1][1] == 'o' && board[2][2]=='o')||(board[0][2] =='x' && board[1][1] =='x' && board[2][0] =='x')||(board[0][2] == 'o' && board[1][1] == 'o' && board[2][0] == 'o'))
return 1;
else
return 0;
}

// Algorithm: if any horizonal, vertical, or diagonal row is all 'x' or 'o' (not 'e'),
// a win has occurred.
return 0; // No win yet
}// -------------------------------------------------------
// this is to check if 'x'||'o' is filled in all 3 rows or columns or diagnol as in board[0][0]&&board[1][1]&&[2][2]||board[0][2]&&[1][1]&&[2][0]Then its a win``````
``````//F// ENGR 101, Winter 2008
// C++ Project 1 -- tictactoe.h//

// Function prototypes
int illegal_move(int, char [3][3]); // Checks for an illegal board move (return 0=OK; 1=bad move)
int win(char [3][3]); // Checks whether a player has won the game (0=no win; 1=win)
void print_board(char [3][3]); // Prints the current board configuration
void player1_move(int, char [3][3]); // Player 1 (instructor) selects the next move, marked with an 'x'
void player2_move(int, char [3][3]); // Player 2 (student) selects the next move, marked with an 'o'unction prototypes``````
``````// ENGR 101, Winter 2008
// C++ Project 1 -- tictactoe.cpp
//
#include <iostream>
using namespace std;

// Included for random number generation to see who goes first
#include <time.h>
#include <stdlib.h>

// Function prototypes common to all source code files
#include "tictactoe.h"

int main()
{
char board[3][3]; // Current tic-tac-toe board
int i, j, num;

// Initialize board to empty spaces. Key: 'e' = empty; 'x' = player 1 mark; 'o' = player 2 mark
for (i=0;i<3;i++) { // rows
for (j=0;j<3;j++) { // columns
board[i][j] = 'e';
}
}

// First, use random number generator to choose which player starts first.
// If the integer number returned by rand() is even, player 1 starts first.
// Otherwise (number is odd), player 2 starts first.
//
srand((unsigned int) time(NULL));
num = rand()%2; // randomly sets num to 0 or 1
if (!num) cout << "Player 1 starts first.\n";
else cout << "Player 2 starts first.\n";

// Let the game begin! Take turns until either the board is filled (tie) or
// one player occupies an entire row, column, or diagonal. If player overwrites
// space already filled with an 'x' or 'o', that player automatically loses.
//
for (i=1;i<=9;i++) { // Board contains 9 spaces total to fill

// Make the next move, check its legality, and check for a win
if (((!num) && i%2) || (num && !(i%2))) { // Player 1
player1_move(i, board);
if (illegal_move(i, board)) {
cout << "\n*** Player 1 made an illegal move. Player 2 wins!!!\n";
return 0;
}
if (win(board)) { // New move by player 1 has resulted in a win
cout << "\n*** Player 1 has won the game!!!\n";
print_board(board);
return 0;
}

} else { // Player 2
player2_move(i, board);
if (illegal_move(i, board)) {
cout << "\n*** Player 2 made an illegal move. Player 1 wins!!!\n";
return 0;
}
if (win(board)) { // New move by player 2 has resulted in a win
cout << "\n*** Player 2 has won the game!!!\n";
print_board(board);
return 0;
}
}

} // End of "for" loop

cout << "\n*** The game is a draw!!!\n";
print_board(board);
return 0;
}

// Function to print the current board configuration
void print_board(char board[3][3])
{
int i, j;
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
if (board[i][j] == 'e') cout << "e "; // Leave blank
else cout << board[i][j] << " ";
}
cout << endl;
}
return;
}

// Check for illegal move overwriting previous 'x' or 'o'
// Algorithm: look for exactly (9-i) 'e' (empty) board spaces
// where i = number of moves made so far
int illegal_move(int i, char board[3][3])
{
static char oldboard[3][3];
static int firstflag = 1;
int j, k, ecount=0, newcount=0;

// Initialize oldboard, reset firstflag
if (firstflag) {
for (j=0;j<3;j++) {
for (k=0;k<3;k++) {
oldboard[j][k] = 'e';
}
}
firstflag = 0;
}

// Now check that board matches except for the one new move
// Includes "old" code to ensure correct number of x/o values present.
//
for (j=0;j<3;j++) {
for (k=0;k<3;k++) {
if (board[j][k] == 'e') ecount++;
if (oldboard[j][k] != board[j][k]) {
if (oldboard[j][k] != 'e') return(1); // Illegal to overwrite anything but 'e'
oldboard[j][k] = board[j][k];
newcount++;
}
}
}

if ((ecount == (9-i)) && (newcount == 1))
return(0); // OK
return(1); // Illegal move made``````

O.K., here it is formatted and in code tags. All formatting is lost when you don't use code tags. You have a choice. The first way leaves formatting, but doesn't add line numbers or highlight syntax. The second adds the line numbers and highlights syntax.

[code]

// paste code here

[/code]
or

[code=cplusplus] // paste code here

[/code]

Now what specifically is the problem you are having?

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