I have written a few games in C++ with OpenGL, and I am working on another one now, its my biggest project. Everything works really great on my computer, but whenever I move my executable to another computer, the depth testing completely stops working.
I have no idea what causes this problem, my code works great on my pc, so I don't know what the problem is on other pcs. Is this a problem with the version of OpenGL I am using? That's all I can think of. Has anyone else seen this before?
prushik
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Jump to Postso, you're just taking an EXE, all by itself, and trying to run it on the new computer?
if so, maybe you should try compiling from source on the new computer and see how it works.
i think youre going to need to build a distribution kit if …
Jump to PostOpenGL has strict video card requirements. it's a longer process to get drivers certified for "OpenGL", and thus video cards that have been fully qualified are more expensive than normal "gaming" video cards.
You typically will find such cards in engineering workstations, not so much in average "gaming" computers, …
Jump to Postim just making a semi-informed guess.
the lines are definitely blurred between "gaming" video cards and 3D graphic workstation cards these days, and the info im drawing from (recollection, mostly) is a couple years old
also, openGL may well work on some cards, even though the card is …
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jephthah
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prushik
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Junior Poster
prushik
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Junior Poster
jephthah
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prushik
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Junior Poster
jephthah
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prushik
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Junior Poster
prushik
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jephthah
commented:
thanks for coming back and giving an update on that! :)
+3
jephthah
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