I have written a few games in C++ with OpenGL, and I am working on another one now, its my biggest project. Everything works really great on my computer, but whenever I move my executable to another computer, the depth testing completely stops working.
I have no idea what causes this problem, my code works great on my pc, so I don't know what the problem is on other pcs. Is this a problem with the version of OpenGL I am using? That's all I can think of. Has anyone else seen this before?