Hi people,
who know how to use double buffering in graphics.h library?
I have some problems with blinking, so I would like first write objects to
bitmap and than to screen.
Can anybody help me?
Hi people,
who know how to use double buffering in graphics.h library?
I have some problems with blinking, so I would like first write objects to
bitmap and than to screen.
Can anybody help me?
graphics.h (Turbo C) is something like 20 years old (1987 or so) -- produced long long before the invention of GUI windows and double buffering.
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