hi guys,when i run my program which contains the following portion of code in the mainloop
Code: ( text )

1.
      clock=pygame.time.Clock()
   2.
      while True:
   3.
          sound1.play()
   4.
          clock.tick(60)
   5.
          pKeys = pygame.key.get_pressed()
   6.
          Eves=pygame.event.get()
   7.
          villian.face()
   8.
          villian.hert()
   9.
          if Eves[KEYDOWN] and pKeys[K_UP]:
  10.
              hero.moveup()
  11.
          if Eves[KEYUP] and pKeys[K_UP]:
  12.
              hero.gravity()
  13.
          if Eves[KEYDOWN] and pKeys[K_DOWN]:
  14.
              hero.movedown()
  15.
          if Eves[KEYDOWN] and pKeys[K_RIGHT]:
  16.
              hero.forward()
  17.
          if Eves[KEYDOWN] and pKeys[K_LEFT]:
  18.
              hero.back()
  19.
          if Eves[KEYDOWN] and pKeys[97]:
  20.
              sound.play()
  21.
              hero.reShape()
  22.
          if Eves[KEYUP] and pKeys[97]:
  23.
              hero.Shape()
  24.
          if Eves[KEYDOWN] and pKeys[115]:
  25.
              hero.Kick()
  26.
          if Eves[0]:
  27.
              pygame.quit()
  28.
              raise SystemExit()
  29.
          allsprites.update()
  30.
          screen.blit(background,(0,0))
  31.
          allsprites.draw(screen)
  32.
          pygame.display.flip()
  33.
          time.sleep(1/30)

i get this error
Code: ( text )

1.
      Traceback (most recent call last):
   2.
        File "C:\Python24\RealSuperDynamo.py", line 145, in ?
   3.
          if Eves[KEYDOWN] and pKeys[K_UP]:
   4.
      IndexError: list index out of range

Sorry, double post :(

hi guys,when i run my program which contains the following portion of code in the mainloop

clock=pygame.time.Clock()
      while True:
          sound1.play()
          clock.tick(60)
          pKeys = pygame.key.get_pressed()
          Eves=pygame.event.get()
          villian.face()
          villian.hert()
          if Eves[KEYDOWN] and pKeys[K_UP]:
              hero.moveup()
          if Eves[KEYUP] and pKeys[K_UP]:
              hero.gravity()
          if Eves[KEYDOWN] and pKeys[K_DOWN]:
              hero.movedown()
          if Eves[KEYDOWN] and pKeys[K_RIGHT]:
              hero.forward()
          if Eves[KEYDOWN] and pKeys[K_LEFT]:
              hero.back()
          if Eves[KEYDOWN] and pKeys[97]:
              sound.play()
              hero.reShape()
          if Eves[KEYUP] and pKeys[97]:
              hero.Shape()
          if Eves[KEYDOWN] and pKeys[115]:
              hero.Kick()
          if Eves[0]:
              pygame.quit()
              raise SystemExit()
          allsprites.update()
          screen.blit(background,(0,0))
          allsprites.draw(screen)
          pygame.display.flip()
          time.sleep(1/30)

List index is out of range. You are not using Eves and pKeys correctly.
Can you post how you're initializing you game space for curiosity's sake?