I have a Triangle class which has members
Point P1, P2, P3;
So generally I pass the constructor 3 points.
Point A(1,1,1); Point B(1,1,0); Point C(0,0,1); Triangle T(A,B,C);
Then I have a bunch of functions that I can pass point's to such as to find intersections and distances etc.
However, now I would like to make a triangle which stores pointers to points, so that when I change the positions of the points, the triangle is automatically updated.
Point A(1,1,1); Point B(1,1,0); Point C(0,0,1); Triangle(&A, &B, &C);
This way when I do
The triangle now thinks the points (3,1,1), (1,1,0), (0,0,1) are its three points.
Is there some way to do this dual functionality in one class? Or do I need to make a ValueTriangle and a PointerTriangle class?