I'm interested in writing a memory scanning program (for cheating in games, looking for hidden processes, and such). I'm wondering if there's any way to do this with C++ without extensive knowledge of windows classes/programming. I'm thinking assigning a pointer to the first location of the processes stack or something, then iterating it - changing a value in the game, and rescanning it looking for change to know the actual locations of the variable (ie gold). This would allow me to create a reference variable to that address and modify the memory from outside the program. I imagine this isn't as easy as it sounds though (security and what not)
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The C++ is a platform-independent universal programming language.
No such entities as "processes stack or something" in platform-independent languages.
Of course, you can implement any desired code in C++, but (alas): prepare to get "extensive knowledge of windows classes/programming" before start your insolent project (probably it's a right way to …
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