i made a game called chimp and when i start it it just freezes the game window, idle and the python shell, any ideas? heres the code"

import os, sys
import pygame
from pygame.locals import *

if not pygame.font:
    print 'Warning, fonts disabled'
if not pygame.mixer:
    print 'Warning, sound disabled'

def load_sound(name):
    class NoneSound:
        def play(self): pass
    if not pygame.mixer:
        return NoneSound()
    fullname = os.path.join('data', name)
    try:
        sound = pygame.mixer.Sound(fullname)
    except pygame.error, message:
        print 'Cannot load sound:', fullname
        raise SystemExit, message
    return sound


def load_image(name, colorkey=None):
    fullname = os.path.join('data', name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error, message:
        print 'Cannot load image:', fullname
        raise SystemExit, message
    image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0,0))
        image.set_colorkey(colorkey, RLEACCEL)
    return image, image.get_rect()

class Fist(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self) #call Sprite initializer
        self.image, self.rect = load_image('fist.bmp', -1)
        self.punching = 0

    def update(self):
        mouse_pos = pygame.mouse.get_pos()
        self.rect.midtop = mouse_pos
        if self.punching:
            self.rect.move_ip(5, 10)

    def punch(self, target):
        if not self.punching:
            self.punching = 1
            hitbox = self.rect.inflate(-5, -5)
            return hitbox.colliderect(target.rect)

    def unpunch(self):
        self.punching = 0

class Chimp(pygame.sprite.Sprite):
    """moves a monkey critter across the screen. it can spin the
       monkey when it is punched."""
    def __init__(self):
        pygame.sprite.Sprite.__init__(self) #call Sprite intializer
        self.image, self.rect = load_image('chimp.bmp', -1)
        screen = pygame.display.get_surface()
        self.area = screen.get_rect()
        self.rect.topleft = 10, 10
        self.move = 9
        self.dizzy = 0

    def update(self):
        "walk or spin, depending on the monkeys state"
        if self.dizzy:
            self._spin()
        else:
            self._walk()

    def _walk(self):
        "move the monkey across the screen, and turn at the ends"
        newpos = self.rect.move((self.move, 0))
        if self.rect.left < self.area.left or \
            self.rect.right > self.area.right:
            self.move = -self.move
            newpos = self.rect.move((self.move, 0))
            self.image = pygame.transform.flip(self.image, 1, 0)
        self.rect = newpos

    def _spin(self):
        "spin the monkey image"
        center = self.rect.center
        self.dizzy = self.dizzy + 12
        if self.dizzy >= 360:
            self.dizzy = 0
            self.image = self.original
        else:
            rotate = pygame.transform.rotate
            self.image = rotate(self.original, self.dizzy)
        self.rect = self.image.get_rect()
        self.rect.center = center

    def punched(self):
        "this will cause the monkey to start spinning"
        if not self.dizzy:
            self.dizzy = 1
            self.original = self.image
            
def main():
    pygame.init()
    screen = pygame.display.set_mode((468, 60))
    pygame.display.set_caption('Monkey Fever')
    pygame.mouse.set_visible(0)
    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250, 250, 250))
    if pygame.font:
        font = pygame.font.Font(None, 36)
        text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
        textpos = text.get_rect()
        textpos.centerx = background.get_rect().centerx
        background.blit(text, textpos)
    screen.blit(background, (0, 0))
    pygame.display.flip()
    whiff_sound = load_sound('whiff.wav')
    punch_sound = load_sound('punch.wav')
    chimp = Chimp()
    fist = Fist()
    allsprites = pygame.sprite.RenderPlain((fist, chimp))
    clock = pygame.time.Clock()
    while 1:
        clock.tick(60)
    for event in pygame.event.get():
        if event.type == QUIT:
            return
        elif event.type == KEYDOWN and event.key == K_ESCAPE:
            return
        elif event.type == MOUSEBUTTONDOWN:
            if fist.punch(chimp):
                punch_sound.play() #punch
                chimp.punched()
            else:
                whiff_sound.play() #miss
        elif event.type == MOUSEBUTTONUP:
            fist.unpunch()
    allsprites.update()
    screen.blit(background, (0, 0))
    allsprites.draw(screen)
    pygame.display.flip()

if __name__ == '__main__':
    main()

any help would be apreciated.

Your loop starting on line 129 is only one line long (130)

You should probably also indent lines 131 to 147 to the same level as 130 to make them part of the loop.

Your loop starting on line 129 is only one line long (130)

AKA, infinite loop:

while 1:
        clock.tick(60)
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