Hello all. I'm working with pygame and are trying to implement some type of server.
oops! sorry. anyways...
i'm a little fuzzy on all this socket server stuff, so try to bear with me. I want to users to be able to connect to each other. the code for my server is:
import socket socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.bind(( "", 1024 )) print "Bind socket to: 1024..." socket.listen(2) # Listen for connections made to the socket; can support 2, as we specified conn, addr = socket.accept() # accepts connection while 1: # infinite while loop print 'Running?' data = conn.recv(1024) if not data: break conn.send(data)
and for my 'client':
import socket socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.connect(1024) os.system("pause")
so how does a server really work? mine doesn't really work when I run it.